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- using UnityEngine;
- namespace UnityEditor.Recorder
- {
- static class StatusBarHelper
- {
- static Texture2D s_ErrorIcon;
- static Texture2D s_WarningIcon;
- static Texture2D s_InfoIcon;
- static GUIStyle s_ErrorStyle;
- static GUIStyle s_WarningStyle;
- static GUIStyle s_InfoStyle;
- public static Texture2D errorIcon
- {
- get
- {
- if (s_ErrorIcon == null)
- s_ErrorIcon = EditorGUIUtility.Load("Icons/console.erroricon.sml.png") as Texture2D;
- return s_ErrorIcon;
- }
- }
-
- public static Texture2D warningIcon
- {
- get
- {
- if (s_WarningIcon == null)
- s_WarningIcon = EditorGUIUtility.Load("Icons/console.warnicon.sml.png") as Texture2D;
- return s_WarningIcon;
- }
- }
- public static Texture2D infoIcon
- {
- get
- {
- if (s_InfoIcon == null)
- s_InfoIcon = EditorGUIUtility.Load("Icons/console.infoicon.sml.png") as Texture2D;
- return s_InfoIcon;
- }
- }
-
- public static GUIStyle errorStyle
- {
- get
- {
- return s_ErrorStyle ?? (s_ErrorStyle = new GUIStyle("CN StatusError"));
- }
- }
-
- public static GUIStyle warningStyle
- {
- get
- {
- return s_WarningStyle ?? (s_WarningStyle = new GUIStyle("CN StatusWarn"));
- }
- }
- public static GUIStyle infoStyle
- {
- get
- {
- return s_InfoStyle ?? (s_InfoStyle = new GUIStyle("CN StatusInfo"));
- }
- }
- }
- }
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