using UnityEngine; namespace UnityEditor.Recorder { static class StatusBarHelper { static Texture2D s_ErrorIcon; static Texture2D s_WarningIcon; static Texture2D s_InfoIcon; static GUIStyle s_ErrorStyle; static GUIStyle s_WarningStyle; static GUIStyle s_InfoStyle; public static Texture2D errorIcon { get { if (s_ErrorIcon == null) s_ErrorIcon = EditorGUIUtility.Load("Icons/console.erroricon.sml.png") as Texture2D; return s_ErrorIcon; } } public static Texture2D warningIcon { get { if (s_WarningIcon == null) s_WarningIcon = EditorGUIUtility.Load("Icons/console.warnicon.sml.png") as Texture2D; return s_WarningIcon; } } public static Texture2D infoIcon { get { if (s_InfoIcon == null) s_InfoIcon = EditorGUIUtility.Load("Icons/console.infoicon.sml.png") as Texture2D; return s_InfoIcon; } } public static GUIStyle errorStyle { get { return s_ErrorStyle ?? (s_ErrorStyle = new GUIStyle("CN StatusError")); } } public static GUIStyle warningStyle { get { return s_WarningStyle ?? (s_WarningStyle = new GUIStyle("CN StatusWarn")); } } public static GUIStyle infoStyle { get { return s_InfoStyle ?? (s_InfoStyle = new GUIStyle("CN StatusInfo")); } } } }