DynamicVignetting.cs 936 B

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  1. using System;
  2. using UnityEngine;
  3. namespace SicknessReduction.Visual
  4. {
  5. public class DynamicVignetting : MonoBehaviour
  6. {
  7. //TODO: cite https://www.researchgate.net/publication/326760789_Assessing_vignetting_as_a_means_to_reduce_VR_sickness_during_amplified_head_rotations
  8. //TODO: there is a patent for this (WTF) https://patents.google.com/patent/US9645395B2/en
  9. //TODO: check Fernandes & Feiner
  10. private float minRestriction = 0f; //from Fernandes & Feiner
  11. private float maxRestriction = 80f; //from Fernandes & Feiner
  12. private float angularVelocityThreshold = 20f; //deg/sec check in Fernandes & Feiner
  13. //TODO: figure out what angular velocity means in my context
  14. private void Start()
  15. {
  16. throw new NotImplementedException();
  17. }
  18. private void Update()
  19. {
  20. throw new NotImplementedException();
  21. }
  22. }
  23. }