using System; using UnityEngine; namespace SicknessReduction.Visual { public class DynamicVignetting : MonoBehaviour { //TODO: cite https://www.researchgate.net/publication/326760789_Assessing_vignetting_as_a_means_to_reduce_VR_sickness_during_amplified_head_rotations //TODO: there is a patent for this (WTF) https://patents.google.com/patent/US9645395B2/en //TODO: check Fernandes & Feiner private float minRestriction = 0f; //from Fernandes & Feiner private float maxRestriction = 80f; //from Fernandes & Feiner private float angularVelocityThreshold = 20f; //deg/sec check in Fernandes & Feiner //TODO: figure out what angular velocity means in my context private void Start() { throw new NotImplementedException(); } private void Update() { throw new NotImplementedException(); } } }