Marcel Zickler 7787daefcd Finally figured out how to use render passes 3 years ago
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AdvancedAnt 496bad5582 ANT+ and environment 4 years ago
Editor 35c175c205 Start + Finish Line 3 years ago
ExampleAssets 7014be5588 Update to 2020 3 years ago
InputActions 3477155012 GamepadBikeController and BicycleController improvements 4 years ago
Materials 7787daefcd Finally figured out how to use render passes 3 years ago
Models 35c175c205 Start + Finish Line 3 years ago
NuGet 2792b64219 Basic Mqtt Broker 3 years ago
Packages 2792b64219 Basic Mqtt Broker 3 years ago
Physics 634ff3996b Fixed collider getting stuck 3 years ago
Plotting 2792b64219 Basic Mqtt Broker 3 years ago
Plugins f9d7534808 More logging 3 years ago
PolygonCity 7014be5588 Update to 2020 3 years ago
PolygonTown 7014be5588 Update to 2020 3 years ago
Prefabs 7787daefcd Finally figured out how to use render passes 3 years ago
Presets a77c81a46d unnity stuff 4 years ago
Scenes 7787daefcd Finally figured out how to use render passes 3 years ago
Scripts 7787daefcd Finally figured out how to use render passes 3 years ago
Settings 7787daefcd Finally figured out how to use render passes 3 years ago
SteamVR 7014be5588 Update to 2020 3 years ago
SteamVR_Input 4c1aab1c8a Tracker stuff 3 years ago
SteamVR_Resources 1c93b82ff9 VR Stuff, Bicycle Animations 4 years ago
StreamingAssets 4c1aab1c8a Tracker stuff 3 years ago
TextMesh Pro 496bad5582 ANT+ and environment 4 years ago
Textures 310eaa5d4a Routes and Routes Editors 3 years ago
TutorialInfo a77c81a46d unnity stuff 4 years ago
Wheels 7014be5588 Update to 2020 3 years ago
XR 7014be5588 Update to 2020 3 years ago
AdvancedAnt.meta 72e03c1644 Unity Project 4 years ago
Editor.meta 42b4378d05 Primitive steering with Vive Tracker 3 years ago
ExampleAssets.meta a77c81a46d unnity stuff 4 years ago
InputActions.meta 3477155012 GamepadBikeController and BicycleController improvements 4 years ago
Logs.meta 4c1aab1c8a Tracker stuff 3 years ago
Materials.meta a77c81a46d unnity stuff 4 years ago
Models.meta a77c81a46d unnity stuff 4 years ago
NuGet.config 2792b64219 Basic Mqtt Broker 3 years ago
NuGet.config.meta 98f60664a0 Scene 3 years ago
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Packages.meta 2792b64219 Basic Mqtt Broker 3 years ago
Physics.meta bdd0b45a29 WheelCollider Tests 4 years ago
Plotting.meta f0844dddb1 logging 3 years ago
Plugins.meta f9d7534808 More logging 3 years ago
PolygonCity.meta e5fc7db89e fixed library 4 years ago
PolygonTown.meta 74d56acc32 scene stuff 3 years ago
Prefabs.meta a77c81a46d unnity stuff 4 years ago
Presets.meta a77c81a46d unnity stuff 4 years ago
Readme.asset a77c81a46d unnity stuff 4 years ago
Readme.asset.meta a77c81a46d unnity stuff 4 years ago
Scenes.meta a77c81a46d unnity stuff 4 years ago
Scripts.meta a77c81a46d unnity stuff 4 years ago
Settings.meta a77c81a46d unnity stuff 4 years ago
SteamVR.meta a77c81a46d unnity stuff 4 years ago
SteamVR_Input.meta d5836a158f Steam VR camera stuff 4 years ago
SteamVR_Resources.meta a77c81a46d unnity stuff 4 years ago
StreamingAssets.meta d5836a158f Steam VR camera stuff 4 years ago
TextMesh Pro.meta 496bad5582 ANT+ and environment 4 years ago
Textures.meta 0f4b6ff12d line texture and material 3 years ago
TutorialInfo.meta a77c81a46d unnity stuff 4 years ago
Wheels.meta f395ac1e54 Real bike with 4 wheels! 4 years ago
XR.meta 7014be5588 Update to 2020 3 years ago
packages.config 2792b64219 Basic Mqtt Broker 3 years ago
packages.config.meta 2792b64219 Basic Mqtt Broker 3 years ago

Readme.asset

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title: Universal Render Pipeline Template
sections:
- heading: Universal Render Pipeline
text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.'
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- heading:
text: 'This Template uses the Universal Render Pipeline (URP) and Shader Graph.'
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- heading:
text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.'
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- heading:
text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.'
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text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
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- heading:
text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
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- heading:
text: 'To read more about URP and its built-in features, see the '
linkText: URP documentation.
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html
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text: 'For more information about Shader Graph, see the '
linkText: Shader Graph documentation
url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest
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