SearchArg.cs 725 B

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  1. using System.Collections.Generic;
  2. using Leopotam.Ecs;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. namespace Asset_Cleaner {
  6. class SearchArg : IEcsAutoReset {
  7. public Object Target;
  8. public Object Main;
  9. public string FilePath;
  10. public Option<Object[]> SubAssets;
  11. public Scene Scene;
  12. public List<string> UnusedAssetsFiltered;
  13. public List<string> UnusedScenesFiltered;
  14. public void Reset() {
  15. UnusedAssetsFiltered = default;
  16. UnusedScenesFiltered = default;
  17. Target = default;
  18. Main = default;
  19. SubAssets = default;
  20. Scene = default;
  21. FilePath = default;
  22. }
  23. }
  24. }