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- using System.Collections.Generic;
- using Leopotam.Ecs;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace Asset_Cleaner {
- class SearchArg : IEcsAutoReset {
- public Object Target;
- public Object Main;
- public string FilePath;
- public Option<Object[]> SubAssets;
- public Scene Scene;
- public List<string> UnusedAssetsFiltered;
- public List<string> UnusedScenesFiltered;
- public void Reset() {
- UnusedAssetsFiltered = default;
- UnusedScenesFiltered = default;
- Target = default;
- Main = default;
- SubAssets = default;
- Scene = default;
- FilePath = default;
- }
- }
- }
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