CreateCombinedStaticMeshInstance.cs 793 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. namespace LylekGames {
  6. public class CreateCombinedStaticMeshInstance {
  7. [MenuItem("Tools/Combine/Static Meshes")]
  8. private static void CombineStaticMeshesNewCollider()
  9. {
  10. //MY OBJECT
  11. Object selectedObject = Selection.activeObject;
  12. GameObject myObject = (GameObject)selectedObject;
  13. CombineMeshes myCombine;
  14. if (!myObject.GetComponent<CombineMeshes>())
  15. myCombine = myObject.AddComponent<CombineMeshes>();
  16. else
  17. myCombine = myObject.GetComponent<CombineMeshes>();
  18. myCombine.Start();
  19. myCombine.EnableMeshNewCollider();
  20. }
  21. }
  22. }