using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace LylekGames { public class CreateCombinedStaticMeshInstance { [MenuItem("Tools/Combine/Static Meshes")] private static void CombineStaticMeshesNewCollider() { //MY OBJECT Object selectedObject = Selection.activeObject; GameObject myObject = (GameObject)selectedObject; CombineMeshes myCombine; if (!myObject.GetComponent()) myCombine = myObject.AddComponent(); else myCombine = myObject.GetComponent(); myCombine.Start(); myCombine.EnableMeshNewCollider(); } } }