Marcel Zickler
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2c4f840f6e
scene + vignette
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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1f8615bd6d
combine meshes
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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79a0a5bf3e
Condition Manager + Scene Adjustments
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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95bbe940a9
Scene Updates
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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cf9ae95d48
Updated Scene
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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6b8ff6a677
Scene Update
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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f60ee9c052
adjusted restrcition suggestor for straight and slopes
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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6e0722e34b
DoF based on COC working
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%!s(int64=3) %!d(string=hai) anos |
Muhammad Zohaib Zahid
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c6f56aecc7
Configured Vignette
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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86e89b8062
Basic Dynamic Vignetting
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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9c8fbbc7b2
Vignette Shader and Material
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%!s(int64=3) %!d(string=hai) anos |
Marcel Zickler
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7787daefcd
Finally figured out how to use render passes
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%!s(int64=3) %!d(string=hai) anos |
wwdmbvbb
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a77c81a46d
unnity stuff
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%!s(int64=4) %!d(string=hai) anos |