Browse Source

WIP: optimising

Marcel Zickler 3 years ago
parent
commit
e3c89155ef
100 changed files with 3281 additions and 2988 deletions
  1. 175 5
      .idea/.idea.VRCyling/.idea/workspace.xml
  2. 248 257
      Assembly-CSharp-Editor.csproj
  3. 240 239
      Assembly-CSharp.csproj
  4. 1 1
      Assets/Materials/3dArrowMaterial.mat
  5. 1 1
      Assets/Materials/PavementColor.mat
  6. 1 1
      Assets/Materials/Plastic_Black.mat
  7. 2 2
      Assets/Materials/Vignette.mat
  8. 1 1
      Assets/PolygonCity/Materials/Billboard_Mat.mat
  9. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Glass_Mat.mat
  10. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Glass_Veh_Mat.mat
  11. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_01_A.mat
  12. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_01_B.mat
  13. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_01_C.mat
  14. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_02_A.mat
  15. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_02_B.mat
  16. 2 2
      Assets/PolygonCity/Materials/PolygonCity_Mat_02_C.mat
  17. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_03_A.mat
  18. 2 2
      Assets/PolygonCity/Materials/PolygonCity_Mat_03_B.mat
  19. 2 2
      Assets/PolygonCity/Materials/PolygonCity_Mat_03_C.mat
  20. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_04_A.mat
  21. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_04_B.mat
  22. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_04_C.mat
  23. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_Road_01.mat
  24. 2 2
      Assets/PolygonCity/Materials/PolygonCity_Mat_Road_02.mat
  25. 1 1
      Assets/PolygonCity/Materials/PolygonCity_Mat_Road_03.mat
  26. 2 2
      Assets/PolygonCity/Materials/PolygonCity_Mat_Road_04.mat
  27. 32 30
      Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_01.prefab
  28. 42 39
      Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_02.prefab
  29. 42 39
      Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_03.prefab
  30. 32 30
      Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_Corner_01.prefab
  31. 46 42
      Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_Corner_02.prefab
  32. 47 43
      Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_Corner_03.prefab
  33. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Corner_01.prefab
  34. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Junction_01.prefab
  35. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Straight_01.prefab
  36. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_T_01.prefab
  37. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Grass_01.prefab
  38. 29 28
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Ocean_Tile_01.prefab
  39. 61 60
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_Corner_01.prefab
  40. 43 40
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_Junction_01.prefab
  41. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_Straight_01.prefab
  42. 37 34
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_T_01.prefab
  43. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_01.prefab
  44. 3 1
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_02.prefab
  45. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_03.prefab
  46. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Arrow_01.prefab
  47. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Arrow_02.prefab
  48. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Bare_01.prefab
  49. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Crossing_01.prefab
  50. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Lines_01.prefab
  51. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Lines_02.prefab
  52. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Median_01.prefab
  53. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Median_02.prefab
  54. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_ParkingLines_01.prefab
  55. 35 34
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Patch_01.prefab
  56. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_YellowLines_01.prefab
  57. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_YellowLines_02.prefab
  58. 33 31
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_01.prefab
  59. 34 33
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Construction_01.prefab
  60. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Corner_01.prefab
  61. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Corner_02.prefab
  62. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Dip_01.prefab
  63. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Dip_Corner_01.prefab
  64. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Grate_01.prefab
  65. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Grate_02.prefab
  66. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Gutter_01.prefab
  67. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Merger_01.prefab
  68. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Panel_01.prefab
  69. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Panel_02.prefab
  70. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Straight_01.prefab
  71. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Straight_02.prefab
  72. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Street_Divider_01.prefab
  73. 32 30
      Assets/PolygonCity/Prefabs/Environments/SM_Env_Street_Divider_02.prefab
  74. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_ATM_01.prefab
  75. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Aircon_01.prefab
  76. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Burger_01.prefab
  77. 60 59
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Couch_01.prefab
  78. 58 57
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Deckchair_01.prefab
  79. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Door_01.prefab
  80. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Door_02.prefab
  81. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Beer_01.prefab
  82. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Bottle_01.prefab
  83. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Coffee_01.prefab
  84. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Hotdog_01.prefab
  85. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Soda_01.prefab
  86. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_LightPole_Box_01.prefab
  87. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_LightPole_CrossButton_01.prefab
  88. 35 34
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Manhole_01.prefab
  89. 35 34
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Manhole_02.prefab
  90. 33 31
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Newspaper_01.prefab
  91. 33 31
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Pallet_01.prefab
  92. 33 31
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_01.prefab
  93. 33 31
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_02.prefab
  94. 33 31
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_03.prefab
  95. 33 31
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_04.prefab
  96. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_01.prefab
  97. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_02.prefab
  98. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_03.prefab
  99. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Small_01.prefab
  100. 36 35
      Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Small_02.prefab

+ 175 - 5
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -22,9 +22,166 @@
     <select />
   </component>
   <component name="ChangeListManager">
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+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/DuplicateManager.cs.meta" afterDir="false" />
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+      <change beforePath="$PROJECT_DIR$/Assets/Materials/CoinMaterial.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/CoinMaterial.mat" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Materials/GlassesFrame.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/GlassesFrame.mat" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Materials/PavementColor.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/PavementColor.mat" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Materials/Plastic_Black.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/Plastic_Black.mat" afterDir="false" />
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+      <change beforePath="$PROJECT_DIR$/SteamVR_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" afterDir="false" />
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     <option name="SHOW_DIALOG" value="false" />
     <option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -46,6 +203,8 @@
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     <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.formats.fbx@3.2.1-preview.2/Editor/FbxExporter.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock://C:/Users/student/RiderProjects/VRCyling/Assets/Scripts/Logging/FPSLogger.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock://C:/Users/student/RiderProjects/VRCyling/Assets/Scripts/Logging/FPSLogger.cs" root0="SKIP_HIGHLIGHTING" />
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     <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.searcher@4.0.9/Editor/Searcher/SearcherControl.cs" root0="SKIP_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.inputsystem@1.0.1/InputSystem/Utilities/PrimitiveValue.cs" root0="SKIP_HIGHLIGHTING" />
@@ -53,6 +212,7 @@
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     <setting file="file://$PROJECT_DIR$/Assets/SteamVR/Plugins/openvr_api.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="mock://C:/Users/student/RiderProjects/VRCyling/Assets/Scripts/Logging/FPSLogger.cs" root0="SKIP_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Assets/Scripts/Tracking/KineticLegTracker.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -87,7 +247,9 @@
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       <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/SensorStatus.cs" />
       <option value="$PROJECT_DIR$/Assets/Scripts/SicknessReduction/Haptic/VibrationController.cs" />
+      <option value="$PROJECT_DIR$/Assets/Scripts/Controller/SensorBikeController.cs" />
       <option value="$PROJECT_DIR$/Assets/Scripts/Logging/FPSLogger.cs" />
+      <option value="$PROJECT_DIR$/Assets/Scripts/DuplicateManager.cs" />
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@@ -179,7 +341,8 @@
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       <workItem from="1619504859585" duration="5363000" />
       <workItem from="1619512381672" duration="5742000" />
-      <workItem from="1619598623521" duration="3858000" />
+      <workItem from="1619598623521" duration="9210000" />
+      <workItem from="1620123538389" duration="2819000" />
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     <task id="LOCAL-00001" summary="VR Stuff, Bicycle Animations">
       <created>1606399745852</created>
@@ -377,7 +540,14 @@
       <option name="project" value="LOCAL" />
       <updated>1619602726933</updated>
     </task>
-    <option name="localTasksCounter" value="29" />
+    <task id="LOCAL-00029" summary="fix fps logger">
+      <created>1619607110005</created>
+      <option name="number" value="00029" />
+      <option name="presentableId" value="LOCAL-00029" />
+      <option name="project" value="LOCAL" />
+      <updated>1619607110005</updated>
+    </task>
+    <option name="localTasksCounter" value="30" />
     <servers />
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   <component name="TypeScriptGeneratedFilesManager">
@@ -400,7 +570,6 @@
   <component name="VcsManagerConfiguration">
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     <option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
-    <MESSAGE value="Primitive steering with Vive Tracker" />
     <MESSAGE value="Vive Tracker Adjustments" />
     <MESSAGE value="Test Vive Tracker on back" />
     <MESSAGE value="Proper steering calculation" />
@@ -425,7 +594,8 @@
     <MESSAGE value="Condition Manager + Scene Adjustments" />
     <MESSAGE value="Forgot Saving Scene" />
     <MESSAGE value="Mqtt and stuff" />
-    <option name="LAST_COMMIT_MESSAGE" value="Mqtt and stuff" />
+    <MESSAGE value="fix fps logger" />
+    <option name="LAST_COMMIT_MESSAGE" value="fix fps logger" />
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     <breakpoint-manager>

+ 248 - 257
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
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     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
+    <ProjectGuid>{3e07a152-7790-71f7-ceeb-bb2f43a12ab3}</ProjectGuid>
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     <AppDesignerFolder>Properties</AppDesignerFolder>
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@@ -61,767 +61,758 @@
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      <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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Assets/PolygonCity/Materials/PolygonCity_Mat_Road_02.mat

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Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Straight_01.prefab

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Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_T_01.prefab

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Assets/PolygonCity/Prefabs/Environments/SM_Env_Grass_01.prefab

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Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Arrow_01.prefab

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Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Arrow_02.prefab

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Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Lines_01.prefab

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Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Median_01.prefab

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Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_YellowLines_02.prefab

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Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_01.prefab

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Assets/PolygonCity/Prefabs/Environments/SM_Env_Street_Divider_02.prefab

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Assets/PolygonCity/Prefabs/Props/SM_Prop_ATM_01.prefab

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Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Bottle_01.prefab

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Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Coffee_01.prefab

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Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_01.prefab

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Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_02.prefab

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Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_02.prefab

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Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_03.prefab

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