SM_Prop_Deckchair_01.prefab 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &105484
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 491684}
  12. - component: {fileID: 3343182}
  13. - component: {fileID: 2328796}
  14. - component: {fileID: 64957785404588256}
  15. - component: {fileID: 64607017958938790}
  16. - component: {fileID: 64840681528467256}
  17. - component: {fileID: 64601565030500850}
  18. m_Layer: 0
  19. m_Name: SM_Prop_Deckchair_01
  20. m_TagString: Untagged
  21. m_Icon: {fileID: 0}
  22. m_NavMeshLayer: 0
  23. m_StaticEditorFlags: 0
  24. m_IsActive: 1
  25. --- !u!4 &491684
  26. Transform:
  27. m_ObjectHideFlags: 0
  28. m_CorrespondingSourceObject: {fileID: 0}
  29. m_PrefabInstance: {fileID: 0}
  30. m_PrefabAsset: {fileID: 0}
  31. m_GameObject: {fileID: 105484}
  32. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  33. m_LocalPosition: {x: 0, y: 0, z: 0}
  34. m_LocalScale: {x: 1, y: 1, z: 1}
  35. m_Children: []
  36. m_Father: {fileID: 0}
  37. m_RootOrder: 0
  38. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  39. --- !u!33 &3343182
  40. MeshFilter:
  41. m_ObjectHideFlags: 0
  42. m_CorrespondingSourceObject: {fileID: 0}
  43. m_PrefabInstance: {fileID: 0}
  44. m_PrefabAsset: {fileID: 0}
  45. m_GameObject: {fileID: 105484}
  46. m_Mesh: {fileID: 4300000, guid: 6a4427b535f508a4b838389f0927e007, type: 3}
  47. --- !u!23 &2328796
  48. MeshRenderer:
  49. m_ObjectHideFlags: 0
  50. m_CorrespondingSourceObject: {fileID: 0}
  51. m_PrefabInstance: {fileID: 0}
  52. m_PrefabAsset: {fileID: 0}
  53. m_GameObject: {fileID: 105484}
  54. m_Enabled: 1
  55. m_CastShadows: 0
  56. m_ReceiveShadows: 1
  57. m_DynamicOccludee: 1
  58. m_MotionVectors: 1
  59. m_LightProbeUsage: 1
  60. m_ReflectionProbeUsage: 1
  61. m_RayTracingMode: 2
  62. m_RayTraceProcedural: 0
  63. m_RenderingLayerMask: 1
  64. m_RendererPriority: 0
  65. m_Materials:
  66. - {fileID: 2100000, guid: 62e25ef75a2216f418d06453c9ad15cb, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!64 &64957785404588256
  89. MeshCollider:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 105484}
  95. m_Material: {fileID: 0}
  96. m_IsTrigger: 0
  97. m_Enabled: 0
  98. serializedVersion: 4
  99. m_Convex: 1
  100. m_CookingOptions: 30
  101. m_Mesh: {fileID: 43955580249904554, guid: a5b0405fbf2da7341aa401bffee849aa, type: 2}
  102. --- !u!64 &64607017958938790
  103. MeshCollider:
  104. m_ObjectHideFlags: 0
  105. m_CorrespondingSourceObject: {fileID: 0}
  106. m_PrefabInstance: {fileID: 0}
  107. m_PrefabAsset: {fileID: 0}
  108. m_GameObject: {fileID: 105484}
  109. m_Material: {fileID: 0}
  110. m_IsTrigger: 0
  111. m_Enabled: 1
  112. serializedVersion: 4
  113. m_Convex: 1
  114. m_CookingOptions: 30
  115. m_Mesh: {fileID: 43591426305075808, guid: a5b0405fbf2da7341aa401bffee849aa, type: 2}
  116. --- !u!64 &64840681528467256
  117. MeshCollider:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 105484}
  123. m_Material: {fileID: 0}
  124. m_IsTrigger: 0
  125. m_Enabled: 1
  126. serializedVersion: 4
  127. m_Convex: 1
  128. m_CookingOptions: 30
  129. m_Mesh: {fileID: 43660977138394184, guid: a5b0405fbf2da7341aa401bffee849aa, type: 2}
  130. --- !u!64 &64601565030500850
  131. MeshCollider:
  132. m_ObjectHideFlags: 0
  133. m_CorrespondingSourceObject: {fileID: 0}
  134. m_PrefabInstance: {fileID: 0}
  135. m_PrefabAsset: {fileID: 0}
  136. m_GameObject: {fileID: 105484}
  137. m_Material: {fileID: 0}
  138. m_IsTrigger: 0
  139. m_Enabled: 1
  140. serializedVersion: 4
  141. m_Convex: 1
  142. m_CookingOptions: 30
  143. m_Mesh: {fileID: 43953024262524786, guid: a5b0405fbf2da7341aa401bffee849aa, type: 2}