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AssemblyInfo.cs 395 B

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  1. using System.Runtime.CompilerServices;
  2. [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")]
  3. [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
  4. [assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
  5. [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
  6. [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]