- using System.Runtime.CompilerServices;
- [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")]
- [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
- [assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
- [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
- [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
|