This page explains how to set up and launch a recording from the Recorder window.
If you want to record from a Timeline Track, see Recording From a Timeline Track.
Before you record Play-mode data, make sure you do the following:
Use the recording controls in the Recorder window to set up a recording.
Use the Frame Rate properties to specify how to constrain the frame rate during recording. The frame rate affects the size and number of the files the Recorder outputs.
Property: | Function: | |
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Playback | Specifies how to control the frame rate during recording. | |
Constant | Limit the Recorder to a specific frame rate. Use the Target property to specify this rate. | |
Variable | Use the application's frame rate. Specify the upper limit of the application's rate during recording with the Max Frame Rate property. Note: The Movie Recorder does not support a variable frame rate. |
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Target | Sets the frame rate to capture the recording at. This property appears when you set Playback to Constant. The Unity Recorder captures at this rate regardless of whether you run your application at a higher or lower frame rate. For example, if you set Target to a custom value of 30 fps but you run your application at 60 fps, the Recorder captures at 30 fps. |
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Max Frame Rate | Limit the rate of updates in Play mode . This property is available when you set Playback to Variable. To prevent your application from exceeding this frame rate, the Unity Recorder inserts delays during playback. Use this property to reduce the size of the output. | |
Cap Frame Rate | Enable this property when the frame rate of your application is faster than the Target frame rate. This property is available when Playback is Constant. |
When you start a recording, the Unity Recorder activates Play mode (if it is not already active) and starts to capture Play-mode data using all active Recorders.
To start recording:
[!NOTE] During recording, you cannot modify the properties in the Recorder window.
Most Recording Mode settings stop the recording automatically. If you set Recording Mode to Manual, you must stop the recording yourself.
When a recording stops the Editor remains in Play mode unless:
To stop recording: