These options appear when you set Capture to Targeted Camera.
|Property:||Function:|
|-|-|-|
| Source ||Specifies which camera the Recorder uses to capture the recording.
Note: some options may not appear if you're using certain render pipelines (for example HDRP).|
| | ActiveCamera | The Camera that is active when you launch the recording. |
| | Main Camera | The Camera tagged with the MainCamera Tag. |
| | Tagged Camera | A camera tagged with a specific Tag. |
|Tag | | When you set Source to Tagged Camera, specifies which Tag to look for.|
| Output Resolution ||The dimensions of the recording.|
| | Match Window Size | Matches the current monitor resolution. |
| | [PRESET RESOLUTIONS] | Choose from several standard video resolutions such as 1080p and 4K. |
| | Custom | Uses custom width and height values that you supply. |
| Aspect Ratio ||These options only appear when you set Output Resolution to Custom. |
| | W/H | Control the recording's width and height.|
| Include UI ||When you enable this option, the recording includes UI GameObjects.
This option only appears when you set Source to ActiveCamera.|
| Flip Vertical ||When you enable this option, the Recorder flips the output image vertically.
This is useful to correct for systems that output video upside down.|