### Targeted Camera capture properties
These options appear when you set **Capture** to **Targeted Camera**.

|Property:||Function:|
|-|-|-|
| **Source** ||Specifies which camera the Recorder uses to capture the recording.
**Note:** some options may not appear if you're using certain render pipelines (for example [HDRP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest)).|
| | ActiveCamera | The Camera that is active when you launch the recording. |
| | Main Camera | The Camera tagged with the MainCamera [Tag](https://docs.unity3d.com/Manual/Tags.html). |
| | Tagged Camera | A camera tagged with a specific [Tag](https://docs.unity3d.com/Manual/Tags.html). |
|**Tag** | | When you set **Source** to **Tagged Camera**, specifies which Tag to look for.|
| **Output Resolution** ||The dimensions of the recording.|
| | Match Window Size | Matches the current monitor resolution. |
| | _[PRESET RESOLUTIONS]_ | Choose from several standard video resolutions such as 1080p and 4K. |
| | Custom | Uses custom width and height values that you supply. |
| **Aspect Ratio** ||These options only appear when you set **Output Resolution** to **Custom**. |
| | W/H | Control the recording's width and height.|
| **Include UI** ||When you enable this option, the recording includes UI GameObjects.
This option only appears when you set **Source** to **ActiveCamera**.|
| **Flip Vertical** ||When you enable this option, the Recorder flips the output image vertically.
This is useful to correct for systems that output video upside down.|