Browse Source

Virtual stuff and adjustments

Marcel Zickler 3 years ago
parent
commit
dbf03d5c7b
38 changed files with 2573 additions and 2119 deletions
  1. 1 0
      .idea/.idea.VRCyling/.idea/contentModel.xml
  2. 35 353
      .idea/.idea.VRCyling/.idea/workspace.xml
  3. 245 251
      Assembly-CSharp-Editor.csproj
  4. 235 234
      Assembly-CSharp.csproj
  5. 8 0
      Assets/Materials/Helmets.meta
  6. 91 0
      Assets/Materials/Helmets/Helmet_Band.mat
  7. 8 0
      Assets/Materials/Helmets/Helmet_Band.mat.meta
  8. 91 0
      Assets/Materials/Helmets/Helmet_Clip.mat
  9. 8 0
      Assets/Materials/Helmets/Helmet_Clip.mat.meta
  10. 91 0
      Assets/Materials/Helmets/Helmet_Inner_Black.mat
  11. 8 0
      Assets/Materials/Helmets/Helmet_Inner_Black.mat.meta
  12. 91 0
      Assets/Materials/Helmets/Helmet_Inner_Grey.mat
  13. 8 0
      Assets/Materials/Helmets/Helmet_Inner_Grey.mat.meta
  14. 91 0
      Assets/Materials/Helmets/Helmet_Outer_Black.mat
  15. 8 0
      Assets/Materials/Helmets/Helmet_Outer_Black.mat.meta
  16. 91 0
      Assets/Materials/Helmets/Helmet_Outer_Red.mat
  17. 8 0
      Assets/Materials/Helmets/Helmet_Outer_Red.mat.meta
  18. 2 2
      Assets/Materials/Skin/Skin_White_Basic.mat
  19. 5 0
      Assets/Prefabs/Player/BikePlayer - RigidBody.prefab
  20. 94 254
      Assets/Prefabs/Player/BikePlayer.prefab
  21. 158 0
      Assets/Prefabs/Player/Head/Helmet1.prefab
  22. 7 0
      Assets/Prefabs/Player/Head/Helmet1.prefab.meta
  23. 143 0
      Assets/Prefabs/Player/Head/Helmet2.prefab
  24. 7 0
      Assets/Prefabs/Player/Head/Helmet2.prefab.meta
  25. 113 0
      Assets/Prefabs/Player/Head/Nose.prefab
  26. 0 0
      Assets/Prefabs/Player/Head/Nose.prefab.meta
  27. 0 83
      Assets/Prefabs/Player/Head/VIrtual Nose.prefab
  28. 36 84
      Assets/Scenes/MainScene.unity
  29. 3 3
      Assets/Scenes/MainScene/PP Volume.asset
  30. 8 1
      Assets/Scripts/SicknessReduction/Visual/DoF/DynamicDoF.cs
  31. 37 0
      Assets/Scripts/SicknessReduction/Visual/VirtualNose.cs
  32. 11 0
      Assets/Scripts/SicknessReduction/Visual/VirtualNose.cs.meta
  33. 1 0
      Assets/Scripts/Tracking/MatchPlayerPositionAndCalibrate.cs
  34. 206 212
      SteamVR.csproj
  35. 210 216
      SteamVR_Editor.csproj
  36. 208 214
      SteamVR_Input_Editor.csproj
  37. 206 212
      SteamVR_Windows_EditorHelper.csproj
  38. BIN
      obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache

+ 1 - 0
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -682,6 +682,7 @@
                 <e p="DynamicVignetting.cs" t="Include" />
                 <e p="RestrictionSuggestor.cs" t="Include" />
               </e>
+              <e p="VirtualNose.cs" t="Include" />
             </e>
           </e>
           <e p="Tracking" t="Include">

+ 35 - 353
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -23,363 +23,44 @@
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+ 36 - 84
Assets/Scenes/MainScene.unity

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@@ -208505,13 +208505,14 @@ GameObject:
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   - component: {fileID: 868699606}
+  - component: {fileID: 868699607}
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   gizmoPrefab: {fileID: 2653144741087938940, guid: bf4fe9b783c4c2f4f9bc6232d77a2f18,
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+ 3 - 3
Assets/Scenes/MainScene/PP Volume.asset

@@ -35,16 +35,16 @@ MonoBehaviour:
     m_Value: 1
   focusDistance:
     m_OverrideState: 1
-    m_Value: -109533660
+    m_Value: 1
     min: -110000000
   aperture:
     m_OverrideState: 1
-    m_Value: NaN
+    m_Value: 0.2
     min: 0
     max: 3.4028235e+38
   focalLength:
     m_OverrideState: 1
-    m_Value: 1
+    m_Value: 1.3148077e+37
     min: 0
     max: 3.4028235e+38
   bladeCount:

+ 8 - 1
Assets/Scripts/SicknessReduction/Visual/DoF/DynamicDoF.cs

@@ -22,6 +22,9 @@ namespace SicknessReduction.Visual.DoF
         public float refocusTimePerMeter = 0.0000017f; //seconds; Carneige, Rhee (2015)
         public float maxFocusDistance = 30000f; //metres; Carneige, Rhee (2015
 
+        [Tooltip("Offset in degrees of the ray from the center of the image (+ upwards/- downwards")]
+        public float offsetFromCenter = 10f;
+
         public Camera playerCamera;
         public VolumeProfile postProcessProfile;
 
@@ -100,9 +103,13 @@ distances that takes ≈ 1.7*/
         {
             var position = cameraTransform.position;
             var forward = cameraTransform.forward;
+            var up = cameraTransform.up;
+
+            var adjustedForward = Vector3.RotateTowards(forward, up, offsetFromCenter * Mathf.Deg2Rad, 0f);
+            
             var start = position + forward * playerCamera.nearClipPlane;
 
-            ends[0] = position + forward * playerCamera.farClipPlane;
+            ends[0] = position + adjustedForward * playerCamera.farClipPlane;
             ends[1] = ends[0] + cameraTransform.TransformDirection(new Vector3(RAY_OFFSET, 0, 0));
             ends[2] = ends[0] + cameraTransform.TransformDirection(new Vector3(-RAY_OFFSET, 0, 0));
             ends[3] = ends[0] + cameraTransform.TransformDirection(new Vector3(0, RAY_OFFSET, 0));

+ 37 - 0
Assets/Scripts/SicknessReduction/Visual/VirtualNose.cs

@@ -0,0 +1,37 @@
+using UnityEngine;
+
+namespace SicknessReduction.Visual
+{
+    public class VirtualNose : MonoBehaviour
+    {
+        public GameObject prefabToSpawn;
+        
+        private Camera cam;
+        private bool camAvailable;
+        private GameObject nose;
+
+        private void Start()
+        {
+            cam = Camera.main;
+            if (cam == null)
+            {
+                Debug.LogWarning("No main camera found. Cannot place virtual nose!");
+                return;
+            }
+            else
+            {
+                camAvailable = true;
+            }
+
+            nose = Instantiate(prefabToSpawn, cam.transform);
+            nose.transform.localPosition = Vector3.forward * cam.nearClipPlane;
+        }
+
+        private void Update()
+        {
+            //if (!camAvailable) return;
+            //var camTransform = cam.transform;
+            //transform.position = camTransform.position + camTransform.forward * cam.nearClipPlane * 1.03f;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/SicknessReduction/Visual/VirtualNose.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c0375dcc6d5526c4d8b0406456846101
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 0
Assets/Scripts/Tracking/MatchPlayerPositionAndCalibrate.cs

@@ -86,6 +86,7 @@ namespace Tracking
             if (calibrationMode == CalibrationMode.None || autoSet || !fwTrackedObject.isValid ||
                 !legTrackedObject.isValid) return;
             
+            //TODO: show tracker status
             
             if (calibrationMode == CalibrationMode.AutoCountdown)
             {

+ 206 - 212
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
+    <ProjectGuid>{84332faa-c693-3963-7224-30befa100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,624 +246,618 @@
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SteamVR_Input_Editor.csproj

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SteamVR_Windows_EditorHelper.csproj

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