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- [General]
- *.visualizer.osgVisualizerType = "IntegratedOsgVisualizer" # TODO: remove when enabled by default
- [Config DefaultView]
- network = PhysicalEnvironmentVisualizationShowcase
- # physical environment parameters
- *.physicalEnvironment.spaceMinX = 0m # why are these needed ?
- *.physicalEnvironment.spaceMinY = 0m
- *.physicalEnvironment.spaceMinZ = 0m
- *.physicalEnvironment.spaceMaxX = 40m
- *.physicalEnvironment.spaceMaxY = 40m
- *.physicalEnvironment.spaceMaxZ = 10m
- *.physicalEnvironment.config = xmldoc("indoor.xml") # physical objects are defined in a separate XML file.
- # visualizer parameters
- #*.visualizer.*.sceneVisualizer.viewTranslation = "10000 10000"
- # TODO: scale
- # what other views are available ?
- [Config IsometricView]
- extends = DefaultView
- *.visualizer.canvasVisualizer.sceneVisualizer.viewAngle = "isometric" # enables isometric view for 2D canvas
- #[Config Environment2]
- #network = PhysicalEnvironment2
- #
- ## this is not required...just trying the obstacle loss visualization
- #
- #*.visualizer.*.obstacleLossVisualizer.displayIntersections = true
- #*.radioMedium.obstacleLossType = "IdealObstacleLoss"
- #
- #*.visualizer.*.physicalEnvironmentVisualizer.zIndex = 1
- #
- #*.visualizer.canvasVisualizer.sceneVisualizer.viewAngle = "isometric" # enables isometric view for 2D canvas
- #
- #*.visualizer.*.obstacleLossVisualizer.intersectionLineColor = "yellow"
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