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@@ -11,7 +11,6 @@ public class PlayerReplay : MonoBehaviour
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public List<Vector3[]> jointsSequence = new List<Vector3[]>();
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public List<float> recordingTimes = new List<float>();
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- public Material boneMaterial;
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public Material transparentMat;
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public Visualizer_FadeIn vfi;
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@@ -164,7 +163,8 @@ public class PlayerReplay : MonoBehaviour
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GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
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LineRenderer lr = jointObj.AddComponent<LineRenderer>();
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lr.positionCount = 2;
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- lr.material = boneMaterial;
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+ lr.material = new Material(Shader.Find("Sprites/Default"));
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+ lr.material.color = new Color(1, 0.8f, 0.6f);
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lr.startWidth = 0.05f;
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lr.endWidth = 0.05f;
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