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C

calculateEnergy(String, SubNet, int) - Method in class ui.controller.SimulationManager
calculates the energy of either all producers or consumers.
calculateMinimumEnergy(SubNet, int) - Method in class ui.controller.SimulationManager
Calculate the Minimum Energy.
calculateState(boolean) - Method in class classes.CpsEdge
Calculates the state of the edge (see description of isWorking).
calculateStateForCurrentTimeStep() - Method in class ui.controller.Control
calculates the flow of the edges and the supply for objects for the current Timestep.
calculateStateForTimeStep(int) - Method in class ui.controller.Control
calculates the flow of the edges and the supply for objects.
calculateStateForTimeStep(int) - Method in class ui.controller.SimulationManager
calculates the flow of the edges and the supply for objects.
CanvasController - Class in ui.controller
Controller for the Canvas.
CanvasController(Model, MultiPurposeController) - Constructor for class ui.controller.CanvasController
Constructor.
Category - Class in classes
Class "Category" performs the functionality of listing elements into groups.
Category(String) - Constructor for class classes.Category
Category Constructor.
CategoryController - Class in ui.controller
Controller for the Categories.
CategoryController(Model, MultiPurposeController) - Constructor for class ui.controller.CategoryController
Constructor.
CategoryListener - Interface in interfaces
Listener for Categories.
CategoryPanel - Class in ui.view
Here should be the Category Panel.
CategoryPanel() - Constructor for class ui.view.CategoryPanel
 
changeForExAndNew(float) - Method in class ui.view.EditEdgesPopUp
Set the Capacity for all existing and new edges.
changeForExisting(float) - Method in class ui.view.EditEdgesPopUp
Set Capacity for all existing Edges.
changeForNew(float) - Method in class ui.view.EditEdgesPopUp
set edge capacity for new edges.
checkIfPartiallySupplied(int) - Method in class classes.HolonObject
Check if Partially Supplied.
classes - package classes
 
cleanObjectsToHandle() - Method in class ui.controller.SimulationManager
ensures that objectsToHandle only contains HolonObjects.
clearConsole() - Method in class ui.controller.ConsoleController
Clears the console.
clearConsole() - Method in class ui.controller.Control
Clears the console.
clearConsole() - Method in class ui.view.Console
Clears the console.
componentHidden(ComponentEvent) - Method in class ui.view.UnitGraph
 
componentMoved(ComponentEvent) - Method in class ui.view.UnitGraph
 
componentResized(ComponentEvent) - Method in class ui.view.UnitGraph
When the Component is Resized.
componentShown(ComponentEvent) - Method in class ui.view.UnitGraph
 
Console - Class in ui.view
A Console is a Pane where text can be Printed on.
Console() - Constructor for class ui.view.Console
Constructor.
ConsoleController - Class in ui.controller
Controller for the Canvas.
ConsoleController(Model) - Constructor for class ui.controller.ConsoleController
Constructor.
consolePrint(String) - Method in class api.CpsAPI
prints a given text on the console.
consolePrint(String, Color, int, boolean, boolean, boolean) - Method in class api.CpsAPI
prints a given text on the console with more details.
Control - Class in ui.controller
The Class represents the controller in the model, controller view Pattern.
Control(Model) - Constructor for class ui.controller.Control
Constructor.
convert(int) - Method in class ui.controller.LoadController
converting saved Integers into Booleans.
convertToCanvasY(float) - Method in class ui.view.UnitGraph
converts the number to fit the canvas.
convertToValueY(double) - Method in class ui.view.UnitGraph
converts the number to fit the value.
copyElements(ArrayList<HolonElement>) - Method in class classes.HolonObject
Copy all Elements into a New Array.
copyHashMap(HashMap<T, Integer>) - Static method in class ui.controller.MultiPurposeController
Copies a HashMap into a new One.
copyObjects() - Method in class ui.controller.CanvasController
Copy all Selected Objects.
copyObjects() - Method in class ui.controller.Control
Copy all Selected Objects.
copyObjects(ArrayList<AbstractCpsObject>) - Method in class ui.controller.SimulationManager
copies the data of an array of Objects.
CpsAlgorithm - Interface in api
API Class for the CpsAlgorithm.
CpsAPI - Class in api
Api Class for the Cps Controller.
CpsAPI(Control) - Constructor for class api.CpsAPI
Constructor.
CpsEdge - Class in classes
The class "CpsEdge" represents the connections on the GUI.
CpsEdge(AbstractCpsObject, AbstractCpsObject) - Constructor for class classes.CpsEdge
Constructor without max. capacity (by default as 100)
CpsEdge(AbstractCpsObject, AbstractCpsObject, float) - Constructor for class classes.CpsEdge
Constructor with a user-defined max. capacity
CpsNode - Class in classes
The class "CpsNode" represents empty Objects in the system.
CpsNode(String) - Constructor for class classes.CpsNode
Create a new node in the system with an user-defined name.
cutObjects() - Method in class ui.controller.CanvasController
Cut all Selected Objects.
cutObjects() - Method in class ui.controller.Control
Cut all Selected Objects.
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