Unity.InputSystem.asmdef 1.9 KB

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  1. {
  2. "name": "Unity.InputSystem",
  3. "references": [
  4. "Unity.ugui"
  5. ],
  6. "includePlatforms": [],
  7. "excludePlatforms": [],
  8. "allowUnsafeCode": true,
  9. "overrideReferences": false,
  10. "precompiledReferences": [],
  11. "autoReferenced": true,
  12. "defineConstraints": [],
  13. "versionDefines": [
  14. {
  15. "name": "com.unity.modules.xr",
  16. "expression": "1.0.0",
  17. "define": "UNITY_INPUT_SYSTEM_ENABLE_XR"
  18. },
  19. {
  20. "name": "com.unity.xr.oculus",
  21. "expression": "1.0.3",
  22. "define": "DISABLE_BUILTIN_INPUT_SYSTEM_OCULUS"
  23. },
  24. {
  25. "name": "com.unity.xr.googlevr",
  26. "expression": "1.0.0",
  27. "define": "DISABLE_BUILTIN_INPUT_SYSTEM_GOOGLEVR"
  28. },
  29. {
  30. "name": "com.unity.xr.openvr",
  31. "expression": "1.0.0",
  32. "define": "DISABLE_BUILTIN_INPUT_SYSTEM_OPENVR"
  33. },
  34. {
  35. "name": "com.unity.xr.windowsmr",
  36. "expression": "2.0.3",
  37. "define": "DISABLE_BUILTIN_INPUT_SYSTEM_WINDOWSMR"
  38. },
  39. {
  40. "name": "Select...",
  41. "expression": "2.0.3",
  42. "define": "DISABLE_BUILTIN_INPUT_SYSTEM_WINDOWSMR"
  43. },
  44. {
  45. "name": "com.unity.modules.vr",
  46. "expression": "1.0.0",
  47. "define": "UNITY_INPUT_SYSTEM_ENABLE_VR"
  48. },
  49. {
  50. "name": "com.unity.modules.physics",
  51. "expression": "1.0.0",
  52. "define": "UNITY_INPUT_SYSTEM_ENABLE_PHYSICS"
  53. },
  54. {
  55. "name": "com.unity.modules.physics2d",
  56. "expression": "1.0.0",
  57. "define": "UNITY_INPUT_SYSTEM_ENABLE_PHYSICS2D"
  58. },
  59. {
  60. "name": "com.unity.ugui",
  61. "expression": "1.0.0",
  62. "define": "UNITY_INPUT_SYSTEM_ENABLE_UI"
  63. }
  64. ],
  65. "noEngineReferences": false
  66. }