UISupport.cs 352 B

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  1. using UnityEngine.InputSystem;
  2. #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
  3. public
  4. #else
  5. internal
  6. #endif
  7. static class UISupport
  8. {
  9. public static void Initialize()
  10. {
  11. InputSystem.RegisterLayout(@"
  12. {
  13. ""name"" : ""VirtualMouse"",
  14. ""extend"" : ""Mouse""
  15. }
  16. ");
  17. }
  18. }