BaseInputOverride.cs 233 B

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  1. #if UNITY_INPUT_SYSTEM_ENABLE_UI
  2. using UnityEngine.EventSystems;
  3. namespace UnityEngine.InputSystem.UI
  4. {
  5. internal class BaseInputOverride : BaseInput
  6. {
  7. public override string compositionString { get; }
  8. }
  9. }
  10. #endif