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- using UnityEngine.InputSystem.Utilities;
- namespace UnityEngine.InputSystem.LowLevel
- {
- // Allows retrieving information about event types from an instance of the type.
- // As structs can always be default instantiated, this allows us to get data on the struct
- // from an instance of the struct without having to go through vtable dispatches.
- /// <summary>
- /// Interface implemented by all input event structs which reports the data format identifier of the command.
- /// </summary>
- public interface IInputEventTypeInfo
- {
- FourCC typeStatic { get; }
- }
- }
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