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- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.LowLevel;
- namespace UnityEngine.InputSystem.Controls
- {
- /// <summary>
- /// A floating-point 2D vector control composed of two <see cref="AxisControl"/>s.
- /// </summary>
- /// <remarks>
- /// An example is <see cref="Pointer.position"/>.
- ///
- /// <example>
- /// <code>
- /// Debug.Log(string.Format("Mouse position x={0} y={1}",
- /// Mouse.current.position.x.ReadValue(),
- /// Mouse.current.position.y.ReadValue()));
- /// </code>
- ///
- /// Normalization is not implied. The X and Y coordinates can be in any range or units.
- /// </example>
- /// </remarks>
- [Scripting.Preserve]
- public class Vector2Control : InputControl<Vector2>
- {
- /// <summary>
- /// Horizontal position of the control.
- /// </summary>
- /// <value>Control representing horizontal motion input.</value>
- [InputControl(offset = 0, displayName = "X")]
- public AxisControl x { get; private set; }
- /// <summary>
- /// Vertical position of the control.
- /// </summary>
- /// <value>Control representing vertical motion input.</value>
- [InputControl(offset = 4, displayName = "Y")]
- public AxisControl y { get; private set; }
- /// <summary>
- /// Default-initialize the control.
- /// </summary>
- public Vector2Control()
- {
- m_StateBlock.format = InputStateBlock.FormatVector2;
- }
- /// <inheritdoc />
- protected override void FinishSetup()
- {
- x = GetChildControl<AxisControl>("x");
- y = GetChildControl<AxisControl>("y");
- base.FinishSetup();
- }
- /// <inheritdoc />
- public override unsafe Vector2 ReadUnprocessedValueFromState(void* statePtr)
- {
- return new Vector2(
- x.ReadUnprocessedValueFromState(statePtr),
- y.ReadUnprocessedValueFromState(statePtr));
- }
- /// <inheritdoc />
- public override unsafe void WriteValueIntoState(Vector2 value, void* statePtr)
- {
- x.WriteValueIntoState(value.x, statePtr);
- y.WriteValueIntoState(value.y, statePtr);
- }
- /// <inheritdoc />
- public override unsafe float EvaluateMagnitude(void* statePtr)
- {
- ////REVIEW: this can go beyond 1; that okay?
- return ReadValueFromState(statePtr).magnitude;
- }
- }
- }
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