PhysicalObject.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Valve.VR;
  5. [RequireComponent(typeof(Rigidbody))]
  6. public class PhysicalObject : CustomInteractible {
  7. public bool twoHandTypeOnlyBackHandRotation; //rotate only right hand
  8. public bool twoHandTypeMiddleRotation; //mean rotation for 2 hands
  9. public List<SteamVR_Skeleton_Poser> handleObject;//count=2
  10. public Rigidbody MyRigidbody;
  11. public bool GizmoVisible; //display line of hand swing on long grip
  12. public Vector2 clampHandlePosZ; // grip limit
  13. [Range(0,1)]
  14. public float SqueezeCheack; // squeeze death zone difference
  15. Vector3 LocalDirectionWithPivotLeft,LocalDirectionWithPivotRight;
  16. bool leftIsForvard;
  17. Vector3 leftHandlePos,rightHandlePos;
  18. Quaternion leftHandleRot,rightHandleRot;
  19. [System.Serializable]
  20. public struct SaveVariables{
  21. public float maxAngelarVelicity,mass,drag,angularDrag;
  22. public Vector3 centerOfMass;
  23. public bool isKinematic,useGravity;
  24. public void SaveProperty(Rigidbody rigidbody){
  25. useGravity = rigidbody.useGravity;
  26. isKinematic = rigidbody.isKinematic;
  27. maxAngelarVelicity = rigidbody.maxAngularVelocity;
  28. centerOfMass = rigidbody.centerOfMass;
  29. mass = rigidbody.mass;
  30. drag = rigidbody.drag;
  31. angularDrag = rigidbody.angularDrag;
  32. }
  33. public void LoadProperty(Rigidbody rigidbody){
  34. rigidbody.useGravity = useGravity;
  35. rigidbody.isKinematic = isKinematic;
  36. rigidbody.maxAngularVelocity = maxAngelarVelicity;
  37. rigidbody.centerOfMass = centerOfMass;
  38. rigidbody.mass = mass;
  39. rigidbody.drag = drag;
  40. rigidbody.angularDrag = angularDrag;
  41. }
  42. }
  43. public SaveVariables saveVariables;
  44. void Start () {
  45. if (GetComponent<Rigidbody> ()) {
  46. MyRigidbody = GetComponent<Rigidbody> ();
  47. saveVariables.SaveProperty (MyRigidbody);
  48. }
  49. enabled = false;
  50. }
  51. public void GrabStart(CustomHand hand){
  52. Vector3 tempPosHandLocal=transform.InverseTransformPoint (hand.GrabPoint());
  53. tempPosHandLocal.x = 0;
  54. tempPosHandLocal.y = 0;
  55. MyRigidbody.useGravity = false;
  56. MyRigidbody.isKinematic = false;
  57. MyRigidbody.maxAngularVelocity = float.MaxValue;
  58. if (tempPosHandLocal.z > clampHandlePosZ.x && tempPosHandLocal.z < clampHandlePosZ.y) {
  59. if (hand.handType == SteamVR_Input_Sources.LeftHand) {
  60. SetInteractibleVariable (hand, handleObject [0]);
  61. handleObject [0].transform.localPosition = tempPosHandLocal;
  62. } else {
  63. if (hand.handType == SteamVR_Input_Sources.RightHand) {
  64. SetInteractibleVariable (hand, handleObject [1]);
  65. handleObject [1].transform.localPosition = tempPosHandLocal;
  66. }
  67. }
  68. } else {
  69. SetInteractibleVariable (hand);
  70. }
  71. if (leftHand && rightHand) {
  72. leftIsForvard = transform.InverseTransformPoint (leftMyGrabPoser.transform.position).z > transform.InverseTransformPoint (rightMyGrabPoser.transform.position).z;
  73. LocalDirectionWithPivotLeft = leftMyGrabPoser.transform.InverseTransformDirection (transform.up);
  74. LocalDirectionWithPivotRight = rightMyGrabPoser.transform.InverseTransformDirection (transform.up);
  75. }
  76. if (pickReleaseOnce){
  77. if (!leftHand||!rightHand){
  78. Grab.Invoke ();//sound
  79. }
  80. }else{
  81. Grab.Invoke ();
  82. }
  83. }
  84. public void GrabUpdate(CustomHand hand){
  85. if (rightHand && leftHand) {
  86. leftIsForvard = transform.InverseTransformPoint (leftMyGrabPoser.transform.position).z > transform.InverseTransformPoint (rightMyGrabPoser.transform.position).z;
  87. bool leftIsForvardTemp = leftIsForvard;
  88. if (handleObject != null && handleObject.Count == 2) {
  89. if ((leftHand.Squeeze - rightHand.Squeeze) > SqueezeCheack && rightMyGrabPoser == handleObject[1])
  90. {
  91. handleObject[1].transform.localPosition = new Vector3(0, 0, Mathf.Clamp(transform.InverseTransformPoint(rightHand.GrabPoint()).z, clampHandlePosZ.x, clampHandlePosZ.y));
  92. if (leftIsForvard)
  93. leftIsForvard = !leftIsForvard;
  94. }
  95. if ((rightHand.Squeeze - leftHand.Squeeze) > SqueezeCheack && leftMyGrabPoser == handleObject[0])
  96. {
  97. handleObject[0].transform.localPosition = new Vector3(0, 0, Mathf.Clamp(transform.InverseTransformPoint(leftHand.GrabPoint()).z, clampHandlePosZ.x, clampHandlePosZ.y));
  98. if (!leftIsForvard)
  99. leftIsForvard = !leftIsForvard;
  100. }
  101. }
  102. if (useSecondPose&&ifUseSecondPose()) {
  103. if (secondPoses.Contains (leftHand.grabPoser)) {
  104. MyRigidbody.centerOfMass = transform.InverseTransformPoint (GetMyGrabPoserTransform (rightHand).position);
  105. MyRigidbody.velocity = (rightHand.PivotPoser.position - GetMyGrabPoserTransform (rightHand).position) / Time.fixedDeltaTime* hand.GetBlendPose();
  106. MyRigidbody.angularVelocity = GetAngularVelocities (rightHand.PivotPoser.rotation, GetMyGrabPoserTransform (rightHand).rotation, hand.GetBlendPose());
  107. } else {
  108. MyRigidbody.centerOfMass = transform.InverseTransformPoint (GetMyGrabPoserTransform (leftHand).position);
  109. MyRigidbody.velocity = (leftHand.PivotPoser.position - GetMyGrabPoserTransform (leftHand).position) / Time.fixedDeltaTime* hand.GetBlendPose();
  110. MyRigidbody.angularVelocity = GetAngularVelocities (leftHand.PivotPoser.rotation, GetMyGrabPoserTransform (leftHand).rotation, hand.GetBlendPose());
  111. }
  112. } else {
  113. if (!twoHandTypeOnlyBackHandRotation)
  114. leftIsForvardTemp = leftIsForvard;
  115. if (twoHandTypeMiddleRotation)
  116. {
  117. if (leftIsForvardTemp)
  118. {
  119. rightHand.ToolTransform.rotation = Quaternion.LookRotation(leftMyGrabPoser.transform.position - rightMyGrabPoser.transform.position, rightMyGrabPoser.transform.TransformDirection(LocalDirectionWithPivotRight) + leftMyGrabPoser.transform.TransformDirection(LocalDirectionWithPivotLeft));
  120. leftHand.ToolTransform.rotation = Quaternion.LookRotation(leftHand.PivotPoser.transform.position - rightHand.PivotPoser.transform.position, rightHand.PivotPoser.TransformDirection(LocalDirectionWithPivotRight) + leftHand.PivotPoser.TransformDirection(LocalDirectionWithPivotLeft));
  121. }
  122. else
  123. {
  124. rightHand.ToolTransform.rotation = Quaternion.LookRotation(rightMyGrabPoser.transform.position - leftMyGrabPoser.transform.position, leftMyGrabPoser.transform.TransformDirection(LocalDirectionWithPivotLeft) + rightMyGrabPoser.transform.TransformDirection(LocalDirectionWithPivotRight));
  125. leftHand.ToolTransform.rotation = Quaternion.LookRotation(rightHand.PivotPoser.transform.position - leftHand.PivotPoser.transform.position, leftHand.PivotPoser.TransformDirection(LocalDirectionWithPivotLeft) + rightHand.PivotPoser.TransformDirection(LocalDirectionWithPivotRight));
  126. }
  127. }
  128. else
  129. {
  130. if (leftIsForvardTemp)
  131. {
  132. rightHand.ToolTransform.rotation = Quaternion.LookRotation(leftMyGrabPoser.transform.position - rightMyGrabPoser.transform.position, rightMyGrabPoser.transform.TransformDirection(LocalDirectionWithPivotRight));
  133. leftHand.ToolTransform.rotation = Quaternion.LookRotation(leftHand.PivotPoser.transform.position - rightHand.PivotPoser.transform.position, rightHand.PivotPoser.TransformDirection(LocalDirectionWithPivotRight));
  134. }
  135. else
  136. {
  137. rightHand.ToolTransform.rotation = Quaternion.LookRotation(rightMyGrabPoser.transform.position - leftMyGrabPoser.transform.position, leftMyGrabPoser.transform.TransformDirection(LocalDirectionWithPivotLeft));
  138. leftHand.ToolTransform.rotation = Quaternion.LookRotation(rightHand.PivotPoser.transform.position - leftHand.PivotPoser.transform.position, leftHand.PivotPoser.TransformDirection(LocalDirectionWithPivotLeft));
  139. }
  140. }
  141. if (leftIsForvard)
  142. {
  143. MyRigidbody.centerOfMass = transform.InverseTransformPoint(rightMyGrabPoser.transform.position);
  144. MyRigidbody.velocity = (rightHand.PivotPoser.position - rightMyGrabPoser.transform.position) / Time.fixedDeltaTime* rightHand.GetBlendPose();
  145. MyRigidbody.angularVelocity = GetAngularVelocities(leftHand.ToolTransform.rotation, rightHand.ToolTransform.rotation, rightHand.GetBlendPose());
  146. }
  147. else
  148. {
  149. MyRigidbody.centerOfMass = transform.InverseTransformPoint(leftMyGrabPoser.transform.position);
  150. MyRigidbody.velocity = (leftHand.PivotPoser.position - leftMyGrabPoser.transform.position) / Time.fixedDeltaTime* leftHand.GetBlendPose();
  151. MyRigidbody.angularVelocity = GetAngularVelocities(leftHand.ToolTransform.rotation, rightHand.ToolTransform.rotation, leftHand.GetBlendPose());
  152. }
  153. }
  154. } else {//one hand
  155. MyRigidbody.centerOfMass = transform.InverseTransformPoint(GetMyGrabPoserTransform(hand).position);
  156. MyRigidbody.velocity = (hand.PivotPoser.position - GetMyGrabPoserTransform(hand).position)/Time.fixedDeltaTime* hand.GetBlendPose();
  157. MyRigidbody.angularVelocity = GetAngularVelocities (hand.PivotPoser.rotation, GetMyGrabPoserTransform(hand).rotation, hand.GetBlendPose());
  158. }
  159. }
  160. public void GrabEnd(CustomHand hand){
  161. DettachHand (hand);
  162. if (!leftHand && !rightHand) {
  163. saveVariables.LoadProperty (MyRigidbody);
  164. }
  165. if (pickReleaseOnce){
  166. if (!rightHand&&!leftHand){
  167. ReleaseHand.Invoke ();//sound
  168. }
  169. }else{
  170. ReleaseHand.Invoke ();
  171. }
  172. if (leftHand)
  173. {
  174. leftHand.SetBlendPose(1);
  175. leftHand.SetEndFramePos();
  176. }
  177. if (rightHand)
  178. {
  179. rightHand.SetBlendPose(1);
  180. rightHand.SetEndFramePos();
  181. }
  182. }
  183. public void Initialize(){
  184. if (GetComponent<Rigidbody> ()) {
  185. MyRigidbody = GetComponent<Rigidbody> ();
  186. saveVariables.SaveProperty (MyRigidbody);
  187. }
  188. }
  189. public void GrabStartCustom(CustomHand hand){
  190. Vector3 tempPosHandLocal=transform.InverseTransformPoint (hand.GrabPoint());
  191. tempPosHandLocal.x = 0;
  192. tempPosHandLocal.y = 0;
  193. MyRigidbody.useGravity = false;
  194. MyRigidbody.isKinematic = false;
  195. MyRigidbody.maxAngularVelocity = float.MaxValue;
  196. if (tempPosHandLocal.z > clampHandlePosZ.x && tempPosHandLocal.z < clampHandlePosZ.y) {
  197. if (hand.handType == SteamVR_Input_Sources.LeftHand) {
  198. SetInteractibleVariable (hand, handleObject [0]);
  199. handleObject [0].transform.localPosition = tempPosHandLocal;
  200. } else {
  201. if (hand.handType == SteamVR_Input_Sources.RightHand) {
  202. SetInteractibleVariable (hand, handleObject [1]);
  203. handleObject [1].transform.localPosition = tempPosHandLocal;
  204. }
  205. }
  206. } else {
  207. SetInteractibleVariable (hand);
  208. }
  209. if (leftHand && rightHand) {
  210. leftIsForvard = transform.InverseTransformPoint (leftMyGrabPoser.transform.position).z > transform.InverseTransformPoint (rightMyGrabPoser.transform.position).z;
  211. LocalDirectionWithPivotLeft = leftMyGrabPoser.transform.InverseTransformDirection (transform.up);
  212. LocalDirectionWithPivotRight = rightMyGrabPoser.transform.InverseTransformDirection (transform.up);
  213. }
  214. if (pickReleaseOnce){
  215. if (!leftHand||!rightHand){
  216. Grab.Invoke ();//sound
  217. }
  218. }else{
  219. Grab.Invoke ();
  220. }
  221. }
  222. public void GrabUpdateCustom(CustomHand hand){
  223. GrabUpdate(hand);
  224. }
  225. public void GrabEndCustom(CustomHand hand){
  226. GrabEnd(hand);
  227. }
  228. public static Vector3 GetAngularVelocities(Quaternion hand,Quaternion fake,float blend)
  229. {
  230. Quaternion rotationDelta = hand * Quaternion.Inverse(fake);
  231. Vector3 angularTarget=Vector3.zero;
  232. float angle;
  233. Vector3 axis;
  234. rotationDelta.ToAngleAxis(out angle, out axis);
  235. if (angle > 180)
  236. angle -= 360;
  237. if (angle != 0 && float.IsNaN(axis.x) == false && float.IsInfinity(axis.x) == false)
  238. {
  239. angularTarget = angle * axis *0.95f*blend;
  240. }
  241. else
  242. angularTarget = Vector3.zero;
  243. return angularTarget;
  244. }
  245. void OnDrawGizmosSelected(){
  246. if (GizmoVisible) {
  247. Gizmos.color=Color.red;
  248. Gizmos.DrawLine(transform.TransformPoint(new Vector3 (0, 0, clampHandlePosZ.x)),transform.TransformPoint(new Vector3 (0, 0, clampHandlePosZ.y)));
  249. }
  250. }
  251. }