bullet.FBX.meta 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. fileFormatVersion: 2
  2. guid: 3ebb83e766d8188478a567e9e6a3f3ef
  3. ModelImporter:
  4. serializedVersion: 23
  5. fileIDToRecycleName:
  6. 100000: Bullet
  7. 100002: //RootNode
  8. 100004: Shell
  9. 400000: Bullet
  10. 400002: //RootNode
  11. 400004: Shell
  12. 2100000: No Name
  13. 2300000: Bullet
  14. 2300002: Shell
  15. 3300000: Bullet
  16. 3300002: Shell
  17. 4300000: Bullet
  18. 4300002: Shell
  19. 2186277476908879412: ImportLogs
  20. externalObjects: {}
  21. materials:
  22. importMaterials: 1
  23. materialName: 0
  24. materialSearch: 1
  25. materialLocation: 1
  26. animations:
  27. legacyGenerateAnimations: 4
  28. bakeSimulation: 0
  29. resampleCurves: 1
  30. optimizeGameObjects: 0
  31. motionNodeName:
  32. rigImportErrors:
  33. rigImportWarnings:
  34. animationImportErrors:
  35. animationImportWarnings:
  36. animationRetargetingWarnings:
  37. animationDoRetargetingWarnings: 0
  38. importAnimatedCustomProperties: 0
  39. importConstraints: 0
  40. animationCompression: 1
  41. animationRotationError: 0.5
  42. animationPositionError: 0.5
  43. animationScaleError: 0.5
  44. animationWrapMode: 0
  45. extraExposedTransformPaths: []
  46. extraUserProperties: []
  47. clipAnimations: []
  48. isReadable: 1
  49. meshes:
  50. lODScreenPercentages: []
  51. globalScale: 0.001
  52. meshCompression: 0
  53. addColliders: 0
  54. useSRGBMaterialColor: 1
  55. importVisibility: 1
  56. importBlendShapes: 1
  57. importCameras: 1
  58. importLights: 1
  59. swapUVChannels: 0
  60. generateSecondaryUV: 0
  61. useFileUnits: 1
  62. optimizeMeshForGPU: 1
  63. keepQuads: 0
  64. weldVertices: 1
  65. preserveHierarchy: 0
  66. indexFormat: 0
  67. secondaryUVAngleDistortion: 8
  68. secondaryUVAreaDistortion: 15.000001
  69. secondaryUVHardAngle: 88
  70. secondaryUVPackMargin: 4
  71. useFileScale: 0
  72. previousCalculatedGlobalScale: 1
  73. hasPreviousCalculatedGlobalScale: 0
  74. tangentSpace:
  75. normalSmoothAngle: 0
  76. normalImportMode: 1
  77. tangentImportMode: 2
  78. normalCalculationMode: 0
  79. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  80. blendShapeNormalImportMode: 1
  81. normalSmoothingSource: 2
  82. importAnimation: 1
  83. copyAvatar: 0
  84. humanDescription:
  85. serializedVersion: 2
  86. human: []
  87. skeleton: []
  88. armTwist: 0.5
  89. foreArmTwist: 0.5
  90. upperLegTwist: 0.5
  91. legTwist: 0.5
  92. armStretch: 0.05
  93. legStretch: 0.05
  94. feetSpacing: 0
  95. rootMotionBoneName:
  96. hasTranslationDoF: 0
  97. hasExtraRoot: 0
  98. skeletonHasParents: 1
  99. lastHumanDescriptionAvatarSource: {instanceID: 0}
  100. animationType: 0
  101. humanoidOversampling: 1
  102. additionalBone: 0
  103. userData:
  104. assetBundleName:
  105. assetBundleVariant: