Turn_Move.js 620 B

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  1. var TurnX:float;
  2. var TurnY:float;
  3. var TurnZ:float;
  4. var MoveX:float;
  5. var MoveY:float;
  6. var MoveZ:float;
  7. var World:boolean;
  8. function Update() {
  9. if (World==true){
  10. transform.Rotate(TurnX * Time.deltaTime,TurnY * Time.deltaTime,TurnZ * Time.deltaTime, Space.World);
  11. transform.Translate(MoveX * Time.deltaTime, MoveY * Time.deltaTime, MoveZ * Time.deltaTime, Space.World);
  12. }else{
  13. transform.Rotate(TurnX * Time.deltaTime,TurnY * Time.deltaTime,TurnZ * Time.deltaTime, Space.Self);
  14. transform.Translate(MoveX * Time.deltaTime, MoveY * Time.deltaTime, MoveZ * Time.deltaTime, Space.Self);
  15. }
  16. }