123456789101112131415161718192021222324 |
- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- using System.Reflection;
- namespace CurvedUI
- {
- [CustomEditor(typeof(CurvedUIHandSwitcher))]
- public class CurvedUIHandSwitcherEditor : Editor
- {
- override public void OnInspectorGUI()
- {
- EditorGUILayout.HelpBox("This script moves the Laser Beam to the proper hand of OculusVR or SteamVR rig. Keep it active on the scene.", MessageType.Info);
- EditorGUILayout.HelpBox("The Laser Beam is just a visual guide - it does not handle interactions.", MessageType.Info);
- CurvedUIHandSwitcher manager = (CurvedUIHandSwitcher)target;
- DrawDefaultInspector();
- }
- }
- }
|