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- <?xml version="1.0" encoding="utf-8"?>
- <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>Stefan Kohlbrecher</author>
- <authoring_tool>Blender 2.68.5 r60518</authoring_tool>
- </contributor>
- <created>2013-10-04T19:31:14</created>
- <modified>2013-10-04T19:31:14</modified>
- <unit name="meter" meter="1"/>
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_cameras>
- <camera id="Camera-camera" name="Camera">
- <optics>
- <technique_common>
- <perspective>
- <xfov sid="xfov">49.13434</xfov>
- <aspect_ratio>1.777778</aspect_ratio>
- <znear sid="znear">0.1</znear>
- <zfar sid="zfar">100</zfar>
- </perspective>
- </technique_common>
- </optics>
- <extra>
- <technique profile="blender">
- <YF_dofdist>0</YF_dofdist>
- <shiftx>0</shiftx>
- <shifty>0</shifty>
- </technique>
- </extra>
- </camera>
- </library_cameras>
- <library_lights>
- <light id="Lamp-light" name="Lamp">
- <technique_common>
- <point>
- <color sid="color">1 1 1</color>
- <constant_attenuation>1</constant_attenuation>
- <linear_attenuation>0</linear_attenuation>
- <quadratic_attenuation>0.00111109</quadratic_attenuation>
- </point>
- </technique_common>
- <extra>
- <technique profile="blender">
- <adapt_thresh>0.000999987</adapt_thresh>
- <area_shape>1</area_shape>
- <area_size>0.1</area_size>
- <area_sizey>0.1</area_sizey>
- <area_sizez>1</area_sizez>
- <atm_distance_factor>1</atm_distance_factor>
- <atm_extinction_factor>1</atm_extinction_factor>
- <atm_turbidity>2</atm_turbidity>
- <att1>0</att1>
- <att2>1</att2>
- <backscattered_light>1</backscattered_light>
- <bias>1</bias>
- <blue>1</blue>
- <buffers>1</buffers>
- <bufflag>0</bufflag>
- <bufsize>2880</bufsize>
- <buftype>2</buftype>
- <clipend>30.002</clipend>
- <clipsta>1.000799</clipsta>
- <compressthresh>0.04999995</compressthresh>
- <dist sid="blender_dist">29.99998</dist>
- <energy sid="blender_energy">1</energy>
- <falloff_type>2</falloff_type>
- <filtertype>0</filtertype>
- <flag>0</flag>
- <gamma sid="blender_gamma">1</gamma>
- <green>1</green>
- <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
- <horizon_brightness>1</horizon_brightness>
- <mode>8192</mode>
- <ray_samp>1</ray_samp>
- <ray_samp_method>1</ray_samp_method>
- <ray_samp_type>0</ray_samp_type>
- <ray_sampy>1</ray_sampy>
- <ray_sampz>1</ray_sampz>
- <red>1</red>
- <samp>3</samp>
- <shadhalostep>0</shadhalostep>
- <shadow_b sid="blender_shadow_b">0</shadow_b>
- <shadow_g sid="blender_shadow_g">0</shadow_g>
- <shadow_r sid="blender_shadow_r">0</shadow_r>
- <shadspotsize>45</shadspotsize>
- <sky_colorspace>0</sky_colorspace>
- <sky_exposure>1</sky_exposure>
- <skyblendfac>1</skyblendfac>
- <skyblendtype>1</skyblendtype>
- <soft>3</soft>
- <spotblend>0.15</spotblend>
- <spotsize>75</spotsize>
- <spread>1</spread>
- <sun_brightness>1</sun_brightness>
- <sun_effect_type>0</sun_effect_type>
- <sun_intensity>1</sun_intensity>
- <sun_size>1</sun_size>
- <type>0</type>
- </technique>
- </extra>
- </light>
- </library_lights>
- <library_images>
- <image id="checkerboard_png" name="checkerboard_png">
- <init_from>./checkerboard.png</init_from>
- </image>
- </library_images>
- <library_effects>
- <effect id="Material_001-effect">
- <profile_COMMON>
- <newparam sid="checkerboard_png-surface">
- <surface type="2D">
- <init_from>checkerboard_png</init_from>
- </surface>
- </newparam>
- <newparam sid="checkerboard_png-sampler">
- <sampler2D>
- <source>checkerboard_png-surface</source>
- </sampler2D>
- </newparam>
- <technique sid="common">
- <phong>
- <emission>
- <color sid="emission">1 1 1 1</color>
- </emission>
- <ambient>
- <color sid="ambient">1 1 1 1</color>
- </ambient>
- <diffuse>
- <texture texture="checkerboard_png-sampler" texcoord="UVMap"/>
- </diffuse>
- <specular>
- <color sid="specular">0.5 0.5 0.5 1</color>
- </specular>
- <shininess>
- <float sid="shininess">50</float>
- </shininess>
- <index_of_refraction>
- <float sid="index_of_refraction">1</float>
- </index_of_refraction>
- </phong>
- </technique>
- <extra>
- <technique profile="GOOGLEEARTH">
- <double_sided>1</double_sided>
- </technique>
- </extra>
- </profile_COMMON>
- <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
- </effect>
- <effect id="Material_002-effect">
- <profile_COMMON>
- <newparam sid="checkerboard_png-surface">
- <surface type="2D">
- <init_from>checkerboard_png</init_from>
- </surface>
- </newparam>
- <newparam sid="checkerboard_png-sampler">
- <sampler2D>
- <source>checkerboard_png-surface</source>
- </sampler2D>
- </newparam>
- <technique sid="common">
- <lambert>
- <emission>
- <color sid="emission">0 0 0 1</color>
- </emission>
- <ambient>
- <color sid="ambient">0 0 0 1</color>
- </ambient>
- <diffuse>
- <texture texture="checkerboard_png-sampler" texcoord="UVMap"/>
- </diffuse>
- <index_of_refraction>
- <float sid="index_of_refraction">1</float>
- </index_of_refraction>
- </lambert>
- </technique>
- <extra>
- <technique profile="GOOGLEEARTH">
- <double_sided>1</double_sided>
- </technique>
- </extra>
- </profile_COMMON>
- <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
- </effect>
- </library_effects>
- <library_materials>
- <material id="Material_001-material" name="Material_001">
- <instance_effect url="#Material_001-effect"/>
- </material>
- <material id="Material_002-material" name="Material_002">
- <instance_effect url="#Material_002-effect"/>
- </material>
- </library_materials>
- <library_geometries>
- <geometry id="Cube-mesh" name="Cube">
- <mesh>
- <source id="Cube-mesh-positions">
- <float_array id="Cube-mesh-positions-array" count="24">1 0.4965 -0.3815 1 -0.4965 -0.3815 -1 -0.4964998 -0.3815 -0.9999997 0.4965004 -0.3815 1 0.4964995 0.3815 0.9999994 -0.4965006 0.3815 -1 -0.4964997 0.3815 -1 0.4965 0.3815</float_array>
- <technique_common>
- <accessor source="#Cube-mesh-positions-array" count="8" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Cube-mesh-normals">
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- <technique_common>
- <accessor source="#Cube-mesh-normals-array" count="12" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
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- </technique_common>
- </source>
- <source id="Cube-mesh-map-0">
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- <technique_common>
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- <param name="S" type="float"/>
- <param name="T" type="float"/>
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- </technique_common>
- </source>
- <vertices id="Cube-mesh-vertices">
- <input semantic="POSITION" source="#Cube-mesh-positions"/>
- </vertices>
- <polylist material="Material_001-material" count="2">
- <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
- <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
- <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
- <vcount>3 3 </vcount>
- <p>2 4 12 6 4 13 3 4 14 6 10 30 7 10 31 3 10 32</p>
- </polylist>
- <polylist material="Material_002-material" count="10">
- <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
- <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
- <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
- <vcount>3 3 3 3 3 3 3 3 3 3 </vcount>
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- </polylist>
- </mesh>
- <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
- </geometry>
- </library_geometries>
- <library_controllers/>
- <library_visual_scenes>
- <visual_scene id="Scene" name="Scene">
- <node id="Camera" name="Camera" type="NODE">
- <matrix sid="transform">0.6858805 -0.3173701 0.6548619 7.481132 0.7276338 0.3124686 -0.6106656 -6.50764 -0.01081678 0.8953432 0.4452454 5.343665 0 0 0 1</matrix>
- <instance_camera url="#Camera-camera"/>
- </node>
- <node id="Lamp" name="Lamp" type="NODE">
- <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 -3.121642 0.9551712 -0.1998834 0.2183912 1.998037 -0.05518906 0.6045247 0.7946723 4.761615 0 0 0 1</matrix>
- <instance_light url="#Lamp-light"/>
- </node>
- <node id="Cube" name="Cube" type="NODE">
- <matrix sid="transform">0.00999999 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_geometry url="#Cube-mesh">
- <bind_material>
- <technique_common>
- <instance_material symbol="Material_001-material" target="#Material_001-material">
- <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
- </instance_material>
- <instance_material symbol="Material_002-material" target="#Material_002-material">
- <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
- </instance_material>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#Scene"/>
- </scene>
- </COLLADA>
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