Unparent.cs 940 B

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  1. //======= Copyright (c) Valve Corporation, All rights reserved. ===============
  2. //
  3. // Purpose: Unparents an object and keeps track of the old parent
  4. //
  5. //=============================================================================
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace Valve.VR.InteractionSystem
  9. {
  10. //-------------------------------------------------------------------------
  11. public class Unparent : MonoBehaviour
  12. {
  13. Transform oldParent;
  14. //-------------------------------------------------
  15. void Start()
  16. {
  17. oldParent = transform.parent;
  18. transform.parent = null;
  19. gameObject.name = oldParent.gameObject.name + "." + gameObject.name;
  20. }
  21. //-------------------------------------------------
  22. void Update()
  23. {
  24. if ( oldParent == null )
  25. Object.Destroy( gameObject );
  26. }
  27. //-------------------------------------------------
  28. public Transform GetOldParent()
  29. {
  30. return oldParent;
  31. }
  32. }
  33. }