MonoBehaviourTest
is a coroutine and a helper for writing MonoBehaviour tests.
Yield a MonoBehaviourTest
when using the UnityTest
attribute to instantiate the MonoBehaviour
you wish to test and wait for it to finish running. Implement the IMonoBehaviourTest
interface on the MonoBehaviour
to state when the test completes.
[UnityTest]
public IEnumerator MonoBehaviourTest_Works()
{
yield return new MonoBehaviourTest<MyMonoBehaviourTest>();
}
public class MyMonoBehaviourTest : MonoBehaviour, IMonoBehaviourTest
{
private int frameCount;
public bool IsTestFinished
{
get { return frameCount > 10; }
}
void Update()
{
frameCount++;
}
}
This is a wrapper that allows running tests on MonoBehaviour
scripts. Inherits from CustomYieldInstruction.
Syntax | Description |
---|---|
T component |
A MonoBehaviour component created for the test and attached to the test’s GameObject. |
GameObject gameObject |
A GameObject created as a container for the test component. |
bool keepWaiting |
(Inherited) Returns true if the test is not finished yet, which keeps the coroutine suspended. |
An interface implemented by a MonoBehaviour
test.
Syntax | Description |
---|---|
bool IsTestFinished |
Indicates when the test is considered finished. |