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- using UnityEngine;
- namespace Samples
- {
- /// <summary>
- /// Simple sample settings showing how to create custom configuration data for your package.
- /// </summary>
- // Uncomment below line to have the settings appear in unified settings.
- //[XRConfigurationData("Sample Settings", SampleConstants.k_SettingsKey)]
- [System.Serializable]
- public class SampleSettings : ScriptableObject
- {
- #if !UNITY_EDITOR
- /// <summary>Static instance that will hold the runtime asset instance we created in our build process.</summary>
- /// <see cref="SampleBuildProcessor"/>
- public static SampleSettings s_RuntimeInstance = null;
- #endif
- /// <summary>Requirement settings enumeration</summary>
- public enum Requirement
- {
- /// <summary>Required</summary>
- Required,
- /// <summary>Optional</summary>
- Optional,
- /// <summary>None</summary>
- None
- }
- [SerializeField, Tooltip("Changes item requirement.")]
- Requirement m_RequiresItem;
- /// <summary>Whether or not the item is required.</summary>
- public Requirement requiresItem
- {
- get { return m_RequiresItem; }
- set { m_RequiresItem = value; }
- }
- [SerializeField, Tooltip("Some toggle for runtime.")]
- bool m_RuntimeToggle = true;
- /// <summary>Where we toggled?</summary>
- public bool runtimeToggle
- {
- get { return m_RuntimeToggle; }
- set { m_RuntimeToggle = value; }
- }
- void Awake()
- {
- #if !UNITY_EDITOR
- s_RuntimeInstance = this;
- #endif
- }
- }
- }
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