1234567891011121314151617181920212223242526272829303132333435363738394041 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Xml;
- using System.Xml.Linq;
- using UnityEditor;
- using UnityEditor.Build;
- using UnityEditor.Build.Reporting;
- using UnityEngine;
- namespace UnityEditor.XR.Management
- {
- internal static class BuildHelpers
- {
- internal static void CleanOldSettings<T>()
- {
- UnityEngine.Object[] preloadedAssets = PlayerSettings.GetPreloadedAssets();
- if (preloadedAssets == null)
- return;
- var oldSettings = from s in preloadedAssets
- where s != null && s.GetType() == typeof(T)
- select s;
- if (oldSettings != null && oldSettings.Any())
- {
- var assets = preloadedAssets.ToList();
- foreach (var s in oldSettings)
- {
- assets.Remove(s);
- }
- PlayerSettings.SetPreloadedAssets(assets.ToArray());
- }
- }
- }
- }
|