Filter[] filters |
A collection of Filters to execute tests on. |
ITestRunSettings overloadTestRunSettings |
An instance of ITestRunSettings to set up before running tests on a Player. |
bool runSynchronously |
If true, the call to Execute() will run tests synchronously, guaranteeing that all tests have finished running by the time the call returns. Note that this is only supported for EditMode tests, and that tests which take multiple frames (i.e. [UnityTest] tests, or tests with [UnitySetUp] or [UnityTearDown] scaffolding) will be filtered out. |
'int playerHeartbeatTimeout' |
The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes. |