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- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
- /// </summary>
- /// <remarks>
- /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
- /// </remarks>
- public interface ITimeControl
- {
- /// <summary>
- /// Called each frame the Timeline clip is active.
- /// </summary>
- /// <param name="time">The local time of the associated Timeline clip.</param>
- void SetTime(double time);
- /// <summary>
- /// Called when the associated Timeline clip becomes active.
- /// </summary>
- void OnControlTimeStart();
- /// <summary>
- /// Called when the associated Timeline clip becomes deactivated.
- /// </summary>
- void OnControlTimeStop();
- }
- }
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