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- using System;
- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// Use this track to emit signals to a bound SignalReceiver.
- /// </summary>
- /// <remarks>
- /// This track cannot contain clips.
- /// </remarks>
- /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
- /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
- /// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
- [Serializable]
- [TrackBindingType(typeof(SignalReceiver))]
- [TrackColor(0.25f, 0.25f, 0.25f)]
- [ExcludeFromPreset]
- public class SignalTrack : MarkerTrack {}
- }
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