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- using System;
- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
- abstract class RuntimeElement : IInterval
- {
- public abstract Int64 intervalStart { get; }
- public abstract Int64 intervalEnd { get; }
- public int intervalBit { get; set; }
- public abstract bool enable { set; }
- public abstract void EvaluateAt(double localTime, FrameData frameData);
- public virtual void Reset() {}
- }
- }
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