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- namespace UnityEngine.Timeline
- {
- partial class TimelineAsset
- {
- enum Versions
- {
- Initial = 0
- }
- const int k_LatestVersion = (int)Versions.Initial;
- [SerializeField, HideInInspector] int m_Version;
- //fields that are used for upgrading should be put here, ideally as read-only
- void UpgradeToLatestVersion()
- {}
- //upgrade code should go into this class
- static class TimelineAssetUpgrade
- {}
- }
- }
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