This sample demonstrates how to use the Input System APIs to set up a rebinding UI. The main file is RebindActionUI which, aside from serving as an example, contains a reusable MonoBehaviour
component for composing rebinding UIs. The RebindUIPrefab contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action.
To demonstrate how to use images instead of textual display strings, take a look at GamepadIconsExample.
The icons used in the sample are taken from Free Prompts Pack made by Nicolae Berbece.