- using System.Reflection.Emit;
- using UnityEngine;
- using UnityEngine.UI;
- [RequireComponent(typeof(Text))]
- public class ShowSliderValue : MonoBehaviour
- {
- public void UpdateLabel (float value)
- {
- Text lbl = GetComponent<Text>();
- if (lbl != null)
- lbl.text = Mathf.RoundToInt (value * 100) + "%";
- }
- }
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