DeviceLayouts.cs 278 B

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  1. #if ENABLE_VR && UNITY_INPUT_SYSTEM && !PACKAGE_DOCS_GENERATION
  2. using UnityEngine.InputSystem;
  3. using UnityEngine.InputSystem.Controls;
  4. using UnityEngine.InputSystem.Layouts;
  5. using UnityEngine.InputSystem.XR;
  6. using UnityEngine.Scripting;
  7. namespace Unity.XR.OpenVR
  8. {
  9. }
  10. #endif