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- using System.Collections.Generic;
- using UnityEngine.Animations;
- using UnityEngine.Playables;
- namespace UnityEngine.Timeline
- {
- /// <summary>
- /// A Playable Asset that represents a single AnimationClip clip.
- /// </summary>
- [System.Serializable, NotKeyable]
- public partial class AnimationPlayableAsset : PlayableAsset, ITimelineClipAsset, IPropertyPreview
- {
- /// <summary>
- /// Whether the source AnimationClip loops during playback.
- /// </summary>
- public enum LoopMode
- {
- /// <summary>
- /// Use the loop time setting from the source AnimationClip.
- /// </summary>
- [Tooltip("Use the loop time setting from the source AnimationClip.")]
- UseSourceAsset = 0,
- /// <summary>
- /// The source AnimationClip loops during playback.
- /// </summary>
- [Tooltip("The source AnimationClip loops during playback.")]
- On = 1,
- /// <summary>
- /// The source AnimationClip does not loop during playback.
- /// </summary>
- [Tooltip("The source AnimationClip does not loop during playback.")]
- Off = 2
- }
- [SerializeField] private AnimationClip m_Clip;
- [SerializeField] private Vector3 m_Position = Vector3.zero;
- [SerializeField] private Vector3 m_EulerAngles = Vector3.zero;
- [SerializeField] private bool m_UseTrackMatchFields = true;
- [SerializeField] private MatchTargetFields m_MatchTargetFields = MatchTargetFieldConstants.All;
- [SerializeField] private bool m_RemoveStartOffset = true; // set by animation track prior to compilation
- [SerializeField] private bool m_ApplyFootIK = true;
- [SerializeField] private LoopMode m_Loop = LoopMode.UseSourceAsset;
- #if UNITY_EDITOR
- private AnimationOffsetPlayable m_AnimationOffsetPlayable;
- #endif
- /// <summary>
- /// The translational offset of the clip
- /// </summary>
- public Vector3 position
- {
- get
- {
- return m_Position;
- }
- set
- {
- m_Position = value;
- #if UNITY_EDITOR
- if (m_AnimationOffsetPlayable.IsValid())
- m_AnimationOffsetPlayable.SetPosition(position);
- #endif
- }
- }
- /// <summary>
- /// The rotational offset of the clip, expressed as a Quaternion
- /// </summary>
- public Quaternion rotation
- {
- get
- {
- return Quaternion.Euler(m_EulerAngles);
- }
- set
- {
- m_EulerAngles = value.eulerAngles;
- #if UNITY_EDITOR
- if (m_AnimationOffsetPlayable.IsValid())
- m_AnimationOffsetPlayable.SetRotation(value);
- #endif
- }
- }
- /// <summary>
- /// The rotational offset of the clip, expressed in Euler angles
- /// </summary>
- public Vector3 eulerAngles
- {
- get { return m_EulerAngles; }
- set
- {
- m_EulerAngles = value;
- #if UNITY_EDITOR
- if (m_AnimationOffsetPlayable.IsValid())
- m_AnimationOffsetPlayable.SetRotation(rotation);
- #endif
- }
- }
- /// <summary>
- /// Specifies whether to use offset matching options as defined by the track.
- /// </summary>
- public bool useTrackMatchFields
- {
- get { return m_UseTrackMatchFields; }
- set { m_UseTrackMatchFields = value; }
- }
- /// <summary>
- /// Specifies which fields should be matched when aligning offsets.
- /// </summary>
- public MatchTargetFields matchTargetFields
- {
- get { return m_MatchTargetFields; }
- set { m_MatchTargetFields = value; }
- }
- /// <summary>
- /// Whether to make the animation clip play relative to its first keyframe.
- /// </summary>
- /// <remarks>
- /// This option only applies to animation clips that animate Transform components.
- /// </remarks>
- public bool removeStartOffset
- {
- get { return m_RemoveStartOffset; }
- set { m_RemoveStartOffset = value; }
- }
- /// <summary>
- /// Enable to apply foot IK to the AnimationClip when the target is humanoid.
- /// </summary>
- public bool applyFootIK
- {
- get { return m_ApplyFootIK; }
- set { m_ApplyFootIK = value; }
- }
- /// <summary>
- /// Whether the source AnimationClip loops during playback
- /// </summary>
- public LoopMode loop
- {
- get { return m_Loop; }
- set { m_Loop = value; }
- }
- internal bool hasRootTransforms
- {
- get { return m_Clip != null && HasRootTransforms(m_Clip); }
- }
- // used for legacy 'scene' mode.
- internal AppliedOffsetMode appliedOffsetMode { get; set; }
- /// <summary>
- /// The source animation clip
- /// </summary>
- public AnimationClip clip
- {
- get { return m_Clip; }
- set
- {
- if (value != null)
- name = "AnimationPlayableAsset of " + value.name;
- m_Clip = value;
- }
- }
- /// <summary>
- /// Returns the duration required to play the animation clip exactly once
- /// </summary>
- public override double duration
- {
- get
- {
- double length = TimeUtility.GetAnimationClipLength(clip);
- if (length < float.Epsilon)
- return base.duration;
- return length;
- }
- }
- /// <summary>
- /// Returns a description of the PlayableOutputs that may be created for this asset.
- /// </summary>
- public override IEnumerable<PlayableBinding> outputs
- {
- get { yield return AnimationPlayableBinding.Create(name, this); }
- }
- /// <summary>
- /// Creates the root of a Playable subgraph to play the animation clip.
- /// </summary>
- /// <param name="graph">PlayableGraph that will own the playable</param>
- /// <param name="go">The gameobject that triggered the graph build</param>
- /// <returns>The root playable of the subgraph</returns>
- public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
- {
- Playable root = CreatePlayable(graph, m_Clip, position, eulerAngles, removeStartOffset, appliedOffsetMode, applyFootIK, m_Loop);
- #if UNITY_EDITOR
- m_AnimationOffsetPlayable = AnimationOffsetPlayable.Null;
- if (root.IsValid() && root.IsPlayableOfType<AnimationOffsetPlayable>())
- {
- m_AnimationOffsetPlayable = (AnimationOffsetPlayable)root;
- }
- LiveLink();
- #endif
- return root;
- }
- internal static Playable CreatePlayable(PlayableGraph graph, AnimationClip clip, Vector3 positionOffset, Vector3 eulerOffset, bool removeStartOffset, AppliedOffsetMode mode, bool applyFootIK, LoopMode loop)
- {
- if (clip == null || clip.legacy)
- return Playable.Null;
- var clipPlayable = AnimationClipPlayable.Create(graph, clip);
- clipPlayable.SetRemoveStartOffset(removeStartOffset);
- clipPlayable.SetApplyFootIK(applyFootIK);
- clipPlayable.SetOverrideLoopTime(loop != LoopMode.UseSourceAsset);
- clipPlayable.SetLoopTime(loop == LoopMode.On);
- Playable root = clipPlayable;
- if (ShouldApplyScaleRemove(mode))
- {
- var removeScale = AnimationRemoveScalePlayable.Create(graph, 1);
- graph.Connect(root, 0, removeScale, 0);
- removeScale.SetInputWeight(0, 1.0f);
- root = removeScale;
- }
- if (ShouldApplyOffset(mode, clip))
- {
- var offsetPlayable = AnimationOffsetPlayable.Create(graph, positionOffset, Quaternion.Euler(eulerOffset), 1);
- graph.Connect(root, 0, offsetPlayable, 0);
- offsetPlayable.SetInputWeight(0, 1.0F);
- root = offsetPlayable;
- }
- return root;
- }
- private static bool ShouldApplyOffset(AppliedOffsetMode mode, AnimationClip clip)
- {
- if (mode == AppliedOffsetMode.NoRootTransform || mode == AppliedOffsetMode.SceneOffsetLegacy)
- return false;
- return HasRootTransforms(clip);
- }
- private static bool ShouldApplyScaleRemove(AppliedOffsetMode mode)
- {
- return mode == AppliedOffsetMode.SceneOffsetLegacyEditor || mode == AppliedOffsetMode.SceneOffsetLegacy || mode == AppliedOffsetMode.TransformOffsetLegacy;
- }
- #if UNITY_EDITOR
- public void LiveLink()
- {
- if (m_AnimationOffsetPlayable.IsValid())
- {
- m_AnimationOffsetPlayable.SetPosition(position);
- m_AnimationOffsetPlayable.SetRotation(rotation);
- }
- }
- #endif
- /// <summary>
- /// Returns the capabilities of TimelineClips that contain a AnimationPlayableAsset
- /// </summary>
- public ClipCaps clipCaps
- {
- get
- {
- var caps = ClipCaps.All;
- if (m_Clip == null || (m_Loop == LoopMode.Off) || (m_Loop == LoopMode.UseSourceAsset && !m_Clip.isLooping))
- caps &= ~ClipCaps.Looping;
- // empty clips don't support clip in. This allows trim operations to simply become
- // move operations
- if (m_Clip == null || m_Clip.empty)
- caps &= ~ClipCaps.ClipIn;
- return caps;
- }
- }
- /// <summary>
- /// Resets the offsets to default values
- /// </summary>
- public void ResetOffsets()
- {
- position = Vector3.zero;
- eulerAngles = Vector3.zero;
- }
- /// <inheritdoc/>
- public void GatherProperties(PlayableDirector director, IPropertyCollector driver)
- {
- driver.AddFromClip(m_Clip);
- }
- internal static bool HasRootTransforms(AnimationClip clip)
- {
- if (clip == null || clip.empty)
- return false;
- return clip.hasRootMotion || clip.hasGenericRootTransform || clip.hasMotionCurves || clip.hasRootCurves;
- }
- }
- }
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