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- using System.Collections.Generic;
- namespace UnityEngine.TestTools.Utils
- {
- public class ColorEqualityComparer : IEqualityComparer<Color>
- {
- private const float k_DefaultError = 0.01f;
- private readonly float AllowedError;
- private static readonly ColorEqualityComparer m_Instance = new ColorEqualityComparer();
- public static ColorEqualityComparer Instance { get { return m_Instance; } }
- private ColorEqualityComparer() : this(k_DefaultError)
- {
- }
- public ColorEqualityComparer(float error)
- {
- this.AllowedError = error;
- }
- public bool Equals(Color expected, Color actual)
- {
- return Utils.AreFloatsEqualAbsoluteError(expected.r, actual.r, AllowedError) &&
- Utils.AreFloatsEqualAbsoluteError(expected.g, actual.g, AllowedError) &&
- Utils.AreFloatsEqualAbsoluteError(expected.b, actual.b, AllowedError) &&
- Utils.AreFloatsEqualAbsoluteError(expected.a, actual.a, AllowedError);
- }
- public int GetHashCode(Color color)
- {
- return 0;
- }
- }
- }
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