RemoteTestResultReciever.cs 648 B

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  1. using System;
  2. using UnityEditor.Networking.PlayerConnection;
  3. using UnityEngine;
  4. using UnityEngine.Networking.PlayerConnection;
  5. using UnityEngine.TestRunner.TestLaunchers;
  6. namespace UnityEditor.TestTools.TestRunner
  7. {
  8. [Serializable]
  9. internal class RemoteTestResultReciever
  10. {
  11. public void RunStarted(MessageEventArgs messageEventArgs)
  12. {
  13. }
  14. public void RunFinished(MessageEventArgs messageEventArgs)
  15. {
  16. EditorConnection.instance.Send(PlayerConnectionMessageIds.quitPlayerMessageId, null, messageEventArgs.playerId);
  17. EditorConnection.instance.DisconnectAll();
  18. }
  19. }
  20. }