PlayerLauncherTestRunSettings.cs 375 B

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  1. using UnityEditor.TestTools.TestRunner.Api;
  2. namespace UnityEditor.TestTools.TestRunner
  3. {
  4. class PlayerLauncherTestRunSettings : ITestRunSettings
  5. {
  6. public bool buildOnly { set; get; }
  7. public string buildOnlyLocationPath { set; get; }
  8. public void Dispose()
  9. {
  10. }
  11. void ITestRunSettings.Apply()
  12. {
  13. }
  14. }
  15. }