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- using UnityEditor.TestTools.TestRunner.Api;
- namespace UnityEditor.TestTools.TestRunner
- {
- class PlayerLauncherTestRunSettings : ITestRunSettings
- {
- public bool buildOnly { set; get; }
- public string buildOnlyLocationPath { set; get; }
- public void Dispose()
- {
- }
- void ITestRunSettings.Apply()
- {
- }
- }
- }
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