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- using System.Linq;
- using UnityEditor.Build;
- namespace UnityEditor.TestRunner
- {
- // This class is invoked from native, during build
- internal class TestBuildAssemblyFilter : IFilterBuildAssemblies
- {
- private const string nunitAssemblyName = "nunit.framework";
- private const string unityTestRunnerAssemblyName = "UnityEngine.TestRunner";
- public int callbackOrder { get; }
- public string[] OnFilterAssemblies(BuildOptions buildOptions, string[] assemblies)
- {
- if ((buildOptions & BuildOptions.IncludeTestAssemblies) == BuildOptions.IncludeTestAssemblies || PlayerSettings.playModeTestRunnerEnabled)
- {
- return assemblies;
- }
- return assemblies.Where(x => !x.Contains(nunitAssemblyName) && !x.Contains(unityTestRunnerAssemblyName)).ToArray();
- }
- }
- }
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