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- using System;
- namespace UnityEngine.InputSystem.Utilities
- {
- internal static class ExceptionHelpers
- {
- public static bool IsExceptionIndicatingBugInCode(this Exception exception)
- {
- Debug.Assert(exception != null, "Exception is null");
- return exception is NullReferenceException ||
- exception is IndexOutOfRangeException ||
- exception is ArgumentException;
- }
- }
- }
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