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- #if UNITY_EDITOR
- using UnityEngine.InputSystem.LowLevel;
- namespace UnityEngine.InputSystem
- {
- /// <summary>
- /// Internal interface that allows monitoring the system for problems.
- /// </summary>
- /// <remarks>
- /// This is primarily meant to make it easier to diagnose problems in the event stream.
- ///
- /// Note that while the diagnostics hook is only enabled in the editor, when using
- /// the input debugger connected to a player it will also diagnose problems in the
- /// event stream of the player.
- /// </remarks>
- internal interface IInputDiagnostics
- {
- void OnCannotFindDeviceForEvent(InputEventPtr eventPtr);
- void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device);
- void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device);
- void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device);
- }
- }
- #endif
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